Hi,
I love the game and I have played it couple of times already. I also agree with the direction it changed
since it’s release.
One thing I would love to see would be modular difficulty. I like challenging, LONG games. I have settled at the hero difficulty as challenging but not too rushed. Especially with all the new content I was busy with missions without pandorans and hit 2 evolution steps without having to fight a single pandoran enemy
My suggestion would be to split the difficulty into couple of tiers:
- speed of pandoran evolution
- strength of your soldiers (for example XP gain)
- tactical difficulty (amount and/or toughness of enemies)
- hostilily of other factions towards you and each other
- if wounds are not healed/partially healed/completely healed between encounters
I would really like to fight multiple tough battles against each evolution step with
not too overpowered soldiers
Opinions?
Kind regards and thanx for awesome game