I’ve restarted my campaign to apply some lessons learned on the first short-lived try. Now on one of the first missions I met several human enemies - the rampaging soldiers in the first NJ haven mission. Unlike on my first try, I moved much more deliberately, encircling enemies and approaching using cover. The results were very… unsatisfactory.
Problem 1: Standing on the corner of a solid wall, I could not fire at all at an enemy that I should have a clear LoS to. When I turned towards that enemy in manual aiming mode, suddenly the sight was blocked by a solid grey object, but there was no such object.
Problem 2: I could fire at another enemy standing close to the first one. This enemy was just standing in the open. Yet when he returned fire, every single bullet hit my soldier, although he should have been leaning from behind a solid concrete wall. The wall might as well just not have been there. Although my guy was in the best possible cover, and the target without any cover, my guy took way more damage than the target, so attacking was not even worth it.
This also wasn’t a fluke. I reloaded the previous turn several times and the same thing happened every time. It looks like using full cover is actually worse than using more flimsy, half-height cover. The latter at least occasionally absorbs a bullet.
I’ll concede that it makes sense that a target returning fire has a better chance to hit an attacker, because they are firing simultaneously, so the attacker must be at least partly out of cover. But surely the cover should still have a very high chance to block bullets. Instead, a target out in the open and under fire is shooting back with perfect accuracy at the exposed body parts of the attacker as if it was a robot with no emotions and no worries about its own life. That’s not what happens in real firefights.
I think RF bursts should have a hefty accuracy penalty.