OK, let me start by saying that I was one of the few who was OK with RF the way it was. It was a nuisance, but once you’d figured out how to deal with it, it wasn’t game-breaking by any means.
And to me, it made a lot more sense than the way RF works now.
Let me give you an example to show what I mean:
On a recent mission, my support Berserker, Beany, found himself in a position where an enemy Infitrator had just popped up on the other side of the Hard Cover where he was sheltering. Ahead of him where a Heavy and an Assault with RF. No problem. Beany simply popped out of cover right in front of them, shoved his Shotgun in the Infiltrator’s face and blew the Inf’s head off, before Dashing back into Cover and setting up an OW screen covering both remaining enemies.
So I walked out into the open, killed someone right in front of the Assault, and then sauntered back into cover again with no penalty whatsoever. Stupid. In the old days, I’d have got hammered by the Assault for having the stupidity of breaking my cover, and I was fine with that. Now, as long as I can 1-shot the target, I no longer have to worry about RF at all.
I get that some people found RF hard to deal with, but the fix just makes it trivial and stops it doing what it was supposed to do, which was give the stupid AI some way of supporting its dumbo troops.
For me, a better fix would be this:
- The target of your shot does not get to RF (it’s to busy trying to get out of the way).
- Anything within, say, 10 tiles of the target AND the firer, does get to RF with ONE shot (maybe 2).
So RF is limited only to those shooters within fairly close proximity to the target, and its effect is heavily nerfed so that multiple Crabbies get to hurt but not kill you for your tactical stupidity.
At the moment, though, it simply rewards tactically inept play.