This weekend I will get Steam release, and try to mod it heavily using Nexus Mods
I see a lot of fun coming! Alltogether worth as new paid DLC
Makes it so enemies always drop their items if they’re not destroyed beforehand. Note that you’ll still need to manually retrieve items when you’re defending a faction’s haven
or if you’re evacuating from a mission.
b) No blanks n ambushes when exploring
This mod disables random ambush, no question asked.
Previous versions, which worked only for out-of-mist sites, is available below.
Scavenge missions are still possible, so an exploration may still results in an encounter, but you can step back from Scavenge mission by
Does not affect chances of other events and non-random ambushes.
No Ambush Out of Mist
Disable ambush for all unexplored sites that are not in mist.
Sites that are in range of a mist repeller will also enjoy the protection as the panadorans retreats.
Otherwise same as No Ambush.
No Nothing Found
Disable the “Your soldiers spent a few hours looking around and found nothing” random event.
In vanilla game, as you explore the globe, the event pool shrinks and you have a higher and higher chance to get this event.
This mod makes sure that all explorations give you something interesting until the event pool runs dry:
Haven discovery, events, savaging, or ambush (if No Ambush mod is not used).
There are a few events that have a story, but does not do anything. They only happen once each, and are not disabled by this mod.
c) Unlimited deployment
This mod removes player deployment caps on all missions.
Just move multiple aircrafts to the mission site, and deploy as many soldiers and vehicles and mutogs as you want to.
Vehicles (since mod version 2.0):
Normally, you are capped to one vehicle per mission. This mod also removes that cap.
However, on many maps the vehicle deploy zone fits only one vehicle.
So, when you try to deploy multiple vehicles, this mod will allow them to be deployed with the infantry.
This will cause some vehicles to be deployed further back, mixing with soldiers.
And if you bring a lot of vehicles, it is still possible that there is not enough space for them, and/or they leave insufficient space for soldier.
Those who can’t find a place to stand will be… watching on the planes. They won’t be deployed.
In theory, it is possible to claim and/or expand deployment zones when the space ran out,
but the current workaround is the solution I’ll settle with after spending three days on this single issue.
Deploying from multiple aircrafts is a vanilla feature. This mod merely removes squad size cap. Each aircraft is still limited to carry one vehicle.
Does not affect NPC deployments or reinforcements.
d) Limit Fraction War
This mod tune down inter-faction wars in various ways, and can optionally mitigate alien invasion on npc havens.
● Make faction war destroy the invaded zone, which can be rebuilt, instead of whole haven.
(Can be configured to cover Pandoran attacks too, or only Pandoran attacks.)
● Raise raise the faction’s alertness level when it has been invaded.
(Can be configured to raise only the haven’s alertness.)
● Prevent factions from starting several attacks in a row.
This is a simple implementation, not always works, but enough to stop a big wave of one-sided attacks.
● Limit numbers of attacks by difficulty.
Rookie, only one attack can happen at the same time.
Veteran and below, only one attack per faction can happen at the same time.
Hero and below, factions will not attack when they are being attacked by pandorians.
● Boost defender strength by various factors, such as alert level.
The level of boost is lower than the old “Better Defence” mod, but can be configured.
● (Optional) Prevents Pandorans from attacking Phoenix Point base. This is disabled by default.
Scheduled attack will remains, but when the timer is up the mission will disappear without side effects.
Each and every feature can be totally disabled. To config the mod, use Modnix to create a config file and edit it.
Note that haven attacks will take a toll on the haven, esp. its population, and a haven that has a zero population will still be destroyed
This mod can skips these videos:
- Unity logo, Wwise logo, and Snapshot Games logo, only when using Modnix.
- “Phoenix Point Araise” intro video, only when using Modnix.
- “Hottest year in history” intro video.
- New game intro video. (Opt-in through config.)
- All aircraft landing videos.
- Curtain animations of loading screens.
Yes. No one made a tool that allows me to properly skip intro, so I wrote one.
This mod should not affect save games.
Current Phoenix Point release is limited to 2 body parts only allowed for augmentations.
This “mod” allows all three body parts to receive an augmentation.
Links the class icon’s color to the actor’s current state.
For Phoenix Project:
- a yellow class icon means that the enemy has “located” you.
- an orange icon means that an enemy has “revealed” you.
For the enemy: a purple icon means that they are alerted.
The crossbows are now silent weapons. This means that you can shoot at targets while staying hidden.
There is a minimum perception of 5 tiles. That means that having a stealth of 100% doesn’t bring full invisibility. It is still usefull
against those pesky “double perception” tritons.
No need for a new game.