I always wonder what actually the player of a mod (not the developer of the mod) wants under “mod support”.
In the new Battletech game, there is no official mod support, no “tools” to mod the game, but so many things are exposed (many of them even needing “only” json-editing) that the mod-makers can do awesome mods, and there are mods which lots of players play more than the base game.
So we, as players playing the mods, do we really need the company to make mod tools instead of making the game? I kind of think what we really should hope for is “design-decisions” to allow “relative easy-access” to lots of things instead. The mod-makers are awesome ppl, if they have access to “enough things” in a good game, they will make mods even if there is no mod-support. (The BT mod-community made mod-loaders so the players can install and “merge” mods more easily, even though it’s not necessary at all, lots of mods being text-file “edits” and such… f.e. you can skip story-missions (tutorials or early, “boring” parts of the game) by editing a few lines in a text-file, but it’s easier to install a mod doing just this instead of the player, right? :D)
Sure, you need passionate players who want to make mods if it needs more effort from the mod-maker than clicking in “tools”, and an existing franchise helps with that a lot (in case of BT), but I think there are enough passionate players for OG X-Com and Mr. Gollop to make the decision arguable.
But of course I can’t know how Snapshot allocates its resources, it’s possible that they have “enough” for awesome full-mod support, I just wish that if there is a need to cut something, it will be not the possibility to mod/change something, but to do that “easily”.