I’d like to suggest that there be some turrets and defenses, for our Phoenix bases, that we can customize: IE, by adding weapons that we find, to either stationary or mobile frames, structures, turrets, sentry defense-bots, wandering defense-bots, what have you.
I think it would be extremely cool and satisfying, to be able to go out and find weapons in the wilderness, and then bring them back to base, and incorporate a percentage of those weapons, into our base defenses.
This shouldn’t be impossible to design and to code in? Other than graphics, it would basically amount to a neutral/friendly “alien enemy”, like a crab-man, only it would be one that’s on our side.
For balance-reasons, these things should probably be TOUGH, but EXPENSIVE, and they should also probably be somewhat stupid, incapable of reacting very quickly to new challenges.
SOME level of AI would be nice, though—I mean, these things exist inside of a fairly futuristic world, based off of our modern world—so, it can probably be expected of the Phoenix Project, that they would have used competent programmers, to code their kill-bots, and such things.
Personally, I’d like to see a variety of specialized set-ups for these weapons-platforms, where we can use them to deal with the threats that our soldiers currently aren’t concentrating on. So, for example: if we’re using small teams of highly specialized commandoes, it would be nice to have the choice of spending a LOT of money, on a mass-assault deterrant (flamethrowers, grenade launchers, and massed heavy pistols, shotguns, and light rifles, for instance).
Or, maybe just a big dumb wall, lined with a score of pea-shooter light pistols, rigged up to a simple motion-detector, and a whole lotta ammo! Someone could just flip an emergency-switch, and VIOLA! meat-grinder city. You’d have to be really careful not to friendly-fire yourself, of course, but that would be a part of the challenge.
These kind of DUMB weapons platforms could be equipped with whatever you had to spare–flamethrowers would be nice, of course, or machine-guns, shotguns, what have you. The trade-offs are the expense, and the fact that these things are in no way as useful, or as accurate, as an actual trained soldier, with the same weapon. They JUST function as a stop-gap, to defend one relatively small section of a hallway. That can be a beautiful thing, but you’re still making tough choices, with a chunk of money.
If, on the other hand, we have a plethora of soldier-recruits, training in our bases, then defenses with superior AI, that can provide lots of cover and support, and medical assistance, would be lovely.
Little hunter-killer drones should be an option, as well. Either explodey drones, or ones rigged up with weapons. Ideally, these would probably perform better, if operated by highly trained soldiers, but there should also be AI options, as well.
“Melee” drones, turrets, and other defenses shouldn’t be ignored, either: These things may take power to run, but they never run out of ammunition, and that’s important! The enormous heavily-armored robot version of a Viking berserker ought to give any alien invasion pause.
Speaking of DUMB defenses: cameras and motion-detectors should of course be all over the place, but, those things can be limited, and they can also be destroyed.
Remote-controlled defenses is another option, from AI–rig a machine-gun or whatever to a camera, and put armor on all that, and you’ve got a limited-field, but respectable, defense-system that a soldier—or even a technician that’s been video-game trained—can sit and operate, from the comfort of a nicely-padded chair. If the poor guy has a heart-attack, or goes on vacation, or just really needs to refresh his beverage, then AI can always be a backup-option.
Other DUMB defenses could include things like electrified fields, laser-grids, land-mine and explosive-defenses, rigged floor and ceiling collapses, giant swishey death-pendulums (my favorite!), and whatever the imagination can conjure up.
One final suggestion for this massively TLDR post: Please consider that the Phoenix Project is NOT fighting other humans, and so, the really NASTY weapons: chemical, biological, nuclear, blinding weapons, sonic weapons, and other weapons that are illegal for use in human wars, those are a possibility, here. They’re ugly, but they work, and putting them to use, to preserve life as we know it, is a far nobler purpose than any other that they might be put to.
So, you could rig up a bunch of drones that fly around and blind the enemy with little cat-toy lasers, and turrets and drones that fire hypodermics full of powerful hallucenogens, nerve-toxins, fast-acting diseases, muscle-relaxers, tranquilizers, doses of radioactive elements, etc. It’s the fate of the world on the line, after all, so yes, things could get NASTY.
And, no base would ever be complete, without a self-destruct mechanism.
Great big guns—like the ones already pictured on turrets in the Phoenix Point: Access Granted, would of course be very nice to have, but I would love to have some more niche and circumstantial defenses, because of course, that would add a TON of “personal finger-printing” on my own experiences with the game.
Thanks for reading!