FoW in Nests FoW in Nests | Voters | Phoenix Point
Vit Barta marked this post as
IN PROGRESS
We are replacing our darkness rendering system. The target of this change is to resolve problems with the shader, tunnels visibility on alien nest maps, verticality map border problems in DLC02, a visual improvement over the legacy system, and an overall performance boost in tactical.
Mark for death doesn’t work as described
IN PROGRESS
https://feedback.phoenixpoint.info/feedback/p/mark-for-death-doesnt-work-as-described
The functionality of the skill was changed in 1.9 Polaris, but the in-game description was not updated. We will update the description.
The proper description is: Mark an enemy target. Increases damage suffered by the target from each hit after armor until the end of the turn by 50%.
Edit: We will also make it non stackable.
https://feedback.phoenixpoint.info/feedback/p/make-cover-destructibility-meet-player-expectations
Make Cover Destructibility Meet Player Expectations
IN PROGRESS
Vit Barta marked this post as
IN PROGRESS
We are revisiting our asset toughness. In general, it will make the cover more durable.
We are not sure yet if it will be ready for the next patch.
Remove the “endless” panic/paralysis locks
IN PROGRESS
https://feedback.phoenixpoint.info/feedback/p/remove-the-endless-panicparalysis-locks
Vit Barta
We will address it In the next patch 1.10 Orryx. 1) Recover ability gives immune to Panic for 1 turn. 2) improved medkits, technicians and Aspidas remove 50% of Paralysis value.
https://feedback.phoenixpoint.info/feedback/p/speed-up-ai-turns
Speed up AI turns
Vit Barta
marked this post as
IN PROGRESS
In the next patch 1.10 Orryx, we will add an animation speed up option. It will be off on default and you can turn it on or off in the gameplay options. It will affect both your soldiers and enemies.