This is my attempt at making an ongoing list of issues I’ve noticed in the December 3rd release of Phoenix Point.
WARNING – this may contain some spoilers for the game, because I will be listing typos from messages attached to events and research projects at some points. I will use my discretion in avoiding really big spoilers.
Bugs
element | issue | reproduced? |
---|---|---|
battle, ability | Technician Heal mech arms animation & sound does not play at all; the arms remain in place on the Technician’s back, and only the green flare effect plays | yes |
battle, enemy | On reloading save mid-battle, Arthrons that were deploying their shield pre-save are not in deploy shield stance post-save | yes |
battle, info | Return Fire ability is not reflected as an ability on any unit’s info card, but it IS reflected as a passive ability/ongoing effect on allies’ list of effects when selected | yes |
battle, weapon | Vivisection 10% damage bonus on enemies is not shown when targeting those enemies | yes |
battle, weapon | Yat AR (Independent assault rifle) returns fire with a full burst (6 shots) instead of half burst, like every other AR in game | yes |
geoscape, personnel | Perception stat is not displayed anywhere for a given soldier, whether in equipment or in training panel | yes |
research | The technologies normally unlocked by capturing a Goo Chiron, Siren, etc. did not properly unlock when I captured these enemies | yes |
battle, ability | Reload Turret cannot reload turret if it still has ammo | no |
battle, ability | War Cry targeting reveals which enemies it will affect within 10 tiles, including their type, even if you’ve never seen those enemies | no |
battle, ability | Induce Panic with a Priest on 9 WP could target an Infiltrator with 10 WP – it’s supposed to only work on those with LOWER will than the Priest | no |
battle, enemy | A Chiron became stuck in its death animation after bleeding out, and did not collapse to the ground; it froze about a second through, locked into a pose | no |
battle, saved game | A soldier with a disabled arm put into handgun overwatch pre-save defaulted to his assault rifle upon loading the save, which he shouldn’t even be able to hold without 2 arms | no |
battle, saved game | A Priest mind-controlled a 0-will Siren (head disabled). I saved game, loaded, and the Priest paid 5 will in “upkeep” to maintain the mind control, despite me never moving to a new turn | no |
Typos
element | description |
---|---|
ability | Shock value/damage of stomper legs mutation is not displayed on the ability info |
enemy, info | “Spawnery” unit (in Lairs) has its Shell body part labeled “#SHELL”; remove the hashtag |
geoscape, base | Repairing facility sometimes displays repair message twice for same facility |
geoscape, base | After building a Mist Repeller, the faction relations penalty applies, but is not displayed with any message until the player checks Diplomacy |
geoscape, haven | The description of the Mist Repeller structure in Synedrion havens is the same as Independent Residential Districts: “Havens will generally provide enough accomodation for their populations,” etc. |
item | Motion Detection Module’s detection range is 10 tiles, but the description of the ability simply says “locate all nearby enemies” without defining the range |
manufacturing | Synedrion Aspida vehicle: Its statistics read Capacity = 1. But the research info said 3 |
personnel, equipment | Durability (health & armor) of weapons is not displayed as part of their stats. It should also be displayed in the Info panel of units during tactical battles |
research | Infiltrator Class: Upon acquiring the technology, the list of items available to manufacture does NOT include the Infiltrator’s Styx chest armor. However, this item IS properly shown in the Manufacturing tab |
research | Synedrion Aircraft Technology: The research, when viewed in the Research tab, is misleading: “a squad of 5, as well as a land vehicle” suggests that it can carry 5 soldiers AND a vehicle, but the text after you actually acquire the technology correctly states that it could hold 2 soldiers and a vehicle |
training | Description of the Heavy class (for sub-classing) cuts off after the second line |
Misspellings/proofreading
element | description | fix |
---|---|---|
geoscape event (ODI) | Things Fall Apart: “…reported that whith each” | with |
research | Chiron vivisection: “so narrowly focussed” | focused |
research | Fireworm autopsy: “Function: To inflict as much damage through an incendiary explosion.” | damage as possible through |
research | Mist Sentinel: “it is capable of emitting an viral airborne mist” | a |
research | Poison Crossbow: “…a more tedious task that originally suggested.” | than |
research | Siren Autopsy: “Multipedal variant is amored” | armored |
research | Siren Vivisection: “is in a weakend and receptive state” | weakened |
research | Spawnery autopsy: “producing more advance Pandoran creatures” | advanced |
tutorial, pt. 2 | After a mission ends, bleeding and disable limbs are cured | disabled |
tutorial, scav. site | and voice by selecting the customizarion icon | customization |
tutorial, scav. site | An Area Scan can only performed by an aircraft | only be performed |