Guys, what the hell are you doing with your graphics engine? It’s a nasty disservice you’re doing to both your art team AND your game design.
I really like the art direction. I was more into the initial Cronenberg body horror type, and then it turned into a more sci-fi setting. That’s OK! The character designs are cool, and I have no issues with the shoulder pauldrons. It’s not realistic, but realism went out the window from the moment we started to shoot alien crab people mutated from human beings. I don’t want real, I’m here for the sexy crab killing!
What’s not sexy is the colour pallete being so brown and orange. In scavenge mission sites, everything looks so alike I can’t differentiate my soldiers at first. It’s not cool to have to look twice or thrice to know where they are, or to distinguish the enemies from the terrain, or what type of mutations those pesky crabs are carrying. Good game design will reveal immediately what’s on the battlefield, so the players mind can focus at once in strategies, flanking, synergies, so on.
Seeing the art revealed in Twitter and Discord really puts the adrenalin pumping, but as it stands, that art is not being correctly translated to the game engine.
(note: putting more 3D polygons and improving textures is not the answer, this is a matter of design and not of technology)