Providing feedback from a new player’s perspective here. I understand this is pre-alpha, but when I first loaded the game I was pretty lost. The game guide pdf only mentioned a new technician class and there’s no information on the other classes. It would be nice if pdf could point to some sort of wiki on what’s already been implemented. Only on my 3rd run of Fort Freiheit did I get a rough feel of things to play properly. If I’ve never played XCOM, I’d be completely and utterly lost.
More Tooltips please
I had no idea what the class icons meant, and I still don’t. There’s a new technician class mentioned in the game guide pdf, and remainder seem to be equivalent to XCOM’s heavy, assault, sniper classes ? It’s also kind of tiring to open up the inventory just to check stats. so it’ll be nice to be able to mouse over the weapon/classes to see some information on them.
Freeze the alien during aim.
The alien parts move from side to side while I’m aiming. The head can be 50% covered or completely uncovered completely depending on the alien model. I don’t know if it matters, so I tried to play safe. It feels like an unnecessary waste of time (considering this is a turn based game and not an FPS) to wait for the alien to expose its head again.
Inventory
#1: A misleading description says opening the inventory costs 25% AP, which scared me off to even check the inventory. It’s actually free to look (or even drop items ?), but only costs AP when you take items ?
#2: Please “mark” spots where items have been dropped. Given each soldier has carry limits, this would really help to distribute items.
#3: Make inventory swaps possible when soldiers are in close range. Right now I need to do some AP wasting “dance” just to transfer items
Hotkeys
Can the “attack” hotkeys (shoot, grenade etc.) be remapped to 1-3 by default ? I really have my hands on Q and E, but then the shoot hotkey is typically at 8 which is irritating.
Armadillo (APC)
#1: Not sure if APC mechanic or bug. The AP pool for the APC and soldiers are separate ? My soldier could shoot, run to board APC, which would be able to move + shoot again (I think ?).
#2: There were times when I couldn’t unload the personnel. I couldn’t even tab to the soldier in it. If this is due to the location i.e. the entrance to the APC is blocked, there should be some feedback/indicator instead of just refusing to tab to the soldier inside the APC.
#3: Friendly fire warnings for moving / ramming. I had a solider on the right of the APC which insta died when the APC moved. Not cool.
#4: Rammable indicator. It’s really not clear if the APC can ram through the structure or not. If it isn’t, the turn is wasted and the APC might get stuck in a position that’s tactically rubbish.
Color Tone
Is it just me, or is the everything in the game overly brown ?
Crashes
I’ve tried Fort Freiheit 5x. On 2 runs it just crashed. Once when I tried to drop a weapon, another time when I was attempting to aim. I’m still unable to complete any map =/