Wormerine, I don’t know what your point is. I never insinuated I felt to be a part owner of the company or or its employees. I merely made the point that I felt somewhat sorry for Unstable Voltage having to address the multitude of disgruntled purchasers of the game. You can stop humping my ankle, now.
His point was that even games with much bigger budgets have these issues, thus PP having them should not be surprising. He made no suggestion as to what you should accept or not - if this is unacceptable to you, i suggest you do not back indie projects in the future, since those are pretty much guaranteed to have some bugs on release.
There will sadly always be bias in how people react to things, it’s more common to see people be very critical of some smaller no-history studio over even minor perceived slights than it is to see similar reaction to some over-hyped title with much deeper issues but from a established studios.
Companies like Bethesda, Firaxis and such have been riding that train for years and it’s only when they try something that deviates away from their usual formula too much that they get called on problems or conduct that has been present in everything they’ve done for a decade or more beforehand but had always got positive reception over because people curbed their critical reactions from lead-up hype and additional emotion driven fuel.
That said Snapshot didn’t really do themselves many favours releasing the game when they did. I get why they probably felt they had to make sure the game hit the market within a 2019 timeframe, especially after secondary agreements were brought to the table. But releasing in the lead up to the Christmas and New Years holidays was probably a bad move when it comes to the much less forgiving expectations some people are going to placing on them because it isn’t some overly hyped title from a established studio.
A established IP from a popular studio would have not been held to the same scrutiny some are going to be being placing on Snapshot with things like expecting updates to be released the same week as Christmas and New Years, less than 4 weeks into release after a larger QoL update had already rolled out less than a week before.
There’s always going to be a more vocal sense of immediate expectation (and entitlement) from people placed on Snapshot to deliver constantly regardless to the actual specifics of the situation, and if they’d just held off release until after the New Year then they’d at least not have had the additional aggravation of being expected to be working on releasing updates on Christmas and New Years from people who may very well be more driven to be asking because they’re now off work themselves for at least a couple of days for the holidays and want Snapshot to be working on giving them more during that same period.
Edit: To clarify this isn’t specifically about the question LeanProduction asked. As that was more inquiring over a rough roadmap indication, it’s more touching on some general conduct that often happens with projects similar to PP and can be seen in places here on these forums and also through 3rd parties.
I guess the team pushed hard to release on time so get some rest, have some time with your family as we all do.
Moreover i think a patch released during holidays when the devs are exhausted and just want to be elsewhere than at work could bring nothing good for the game, for the team and for the players
I wish you to come back stronger in 2020 because it is also right there are a lot of things that need to be fixed. Take care, have some rest and may the force be with you
Thanks UnstableVoltage. I’m all in with your team getting a break over the holidays man! My personal experience with the game thus far has been great, and improved from the latest patch. Any issues I have - I’m going to take the extra holiday time to document, as technically as possible, so you’ll for sure have something to do when you return
For me, if they just fix the save corruption bug with Sylla’s, then I’ll keep playing regardless.
Future play throughs I’ll not do until balance is fixed. Easy and normal should be that. Save the huge difficulty spike stuff for the harder difficulty modes.
I want a challenge. Not crazy difficulty, to the point that it takes me an entire day to beat one level. The other XCOM’s which Julian himself was responsible for, did not have that. Even Terror From the Deep (which is a really hard game) is not THAT hard. One should not have to save scum to win. Save scumming should only be for those who want to do perfect.
PS - This game needs to get onto Steam + Steam Workshop already. XCOM 2 (Firaxis) had some damn fine mods practically straight out of the gate. The save scumming one (that gave you a re-roll button in-game) was excellent.
What happened to the second patch thread btw? I don’t see it anymore.
So you don’t even know if the game has received the hotfix to fix this problem. Surly there is some way to find out through windows store.
It looks like windows store is the culprit here.
My take on this is that Snapshot either had a contractual obligation to release by Christmas 2019, or simply felt that they could not push their release date back yet again.
I must admit, I am surprised by the balancing issues - but if most of them are caused by a dynamic difficulty algorithm going full Hal on some players, that’s going to be harder to fix.
PP is a deeply complex game, and I expect that both building it and fixing it is a mammoth task. So I don’t begrudge the team their Christmas break. I’ll keep posting feedback as my playthrough reveals more issues, and I hope that mine as long as everyone else’s gets considered and acted on in the NY.
Merry Crimbo JG, UV & the Ds. And thank you for a really absorbing game, for all its many issues.
This is really bad exponation and idolisation of PP. Bugged release is a bad release. We can speak of how good game is, once its serious bug ridden.
I have been playing games since space invaders and never seen such horrid releases as in several last years and advance of Steam/Epic platforms and Kickstarters.
I do not see how saying that indie projects tend to have bugs on release idolizes PP. It is a simple statement of fact.
You have some very selective memory then. I’ve been playing games since 1982 (give and take a few) and i have seen plenty of games in far worse state than PP on release (many of them literally unplayable). I can play PP just fine, even if it is not ideal, obviously.