I find Technician to needlessly have stun and would not like him to be only one to stun aliens, if need to capture them is kept.
Some past STUN weapons could be kept, some introduced.
Not to mention stun hand grenades, or stun ammo for some types of weapons. I remember in old Xcom there was kind of “stunned meter” for our soldiers when hit (and aliens when info tested) so if one is not directly hit by Blaster Launcher, its shown how close is to it. Similarly we can do with non exploding stunning thinggies like rods, dart guns, thermal tazers etc. Instead of not working each attack should deal a bit of stun damage. I believe way better mechanics then just grinding down health. That could have influence but not decisive.
Jullians comment relates to bug in technician stun angles, but I consider STUNNING overall “not implemented”
Dear Julian, will this be replaced by usual STUN CLASS OF WEAPONS *from rod to blaster, or we will be stack with technician only one being able to stun? If you keep high research value of aliens stunned, I am all for stun class of weapons back!
Small Launcher 1994
Stun Rod 1994
TFDs THERMAL SHOCK was great idea how to stun
TFD Dart Gun… But COULD IT STUN?