SWOs exist so that you get to play the game you want, with all the OP skills and exploits that turn it into a joke for experienced Legendary players, while they get to select the game they want, with all the loopholes closed and the game made as challenging as they feel it should be.
It’s a win/win for both sides, without excluding anybody and lets players tailour the game to their own personal tastes without imposing their preferences on everybody else.
To that end, my SWOs would match a lot of my own personal self-restrictions: https://forums.smes.com/t/what-self-restrictions-do-you-use/12819?u=michaelignotus
No Terminators: A global button that would automatically set the toughest settings for the following Terminator Skills (which could then also be tweaked manually):
- Rapid Clearance max = 1-00 (infinite) - sets a limit on the number of kills you can chain using RC
Boom Blast max = 2-4 - sets a limit on the number of explosives you can spam using BB
Onslaught max = 1-00 (infinite) - sets a limit on the number of Onslaughts each Squaddie can recieve from their Squadmates
No Terminator Stacks: RC & Adrenalin Rush cannot stack with any other skill on the same turn they are used.
Quick Aim max = 1-00 (infinite)
RB HMG - Rage Burst is confined to HMGs (like the Deceptor) only.
Leg Reinforcement - A Squaddie can only equip and use a Torso Mount or Jet Jump if (s)he is equipped with a Heavy &/or Techhie Torso & Legs, to take the weight and impact of the recoil.
Base Kit Only - Squaddies can only exchange kit between Squaddies a different location if they are both in a Base, though the Bases can be on other sides of the world.
Tooling Up - The only items that can be equipped directly from a Transport are spare Ammo, Medkits and Grenades.
Enhancement Recovery Time - A Squaddie can only be fitted with a Bionic Enhancement or a Mutation in the Base that contains the Lab. In addition, that Squaddie is out of action recuperating for 1 day per full X Resources spent on the surgery (where X = 1-1000)
Surgery Time - Any Squaddie who loses a Location during a Mission must heal back in a Medbay, where their Location is surgically operated on.
Diplomacy Hit - sets a multiplier for negative Dip every time you act like a Dick to a Faction: x1 - x5.
Limit Alliances - Limits the number of Factions you can be Allied with to 1-3
Limit Alignments - Limits the number of Factions you can be Aligned with to 1-3
Limit Frienships - Limits the number of Factions you can be Friendly with to 1-3
Burn Your Bridges - You cannot Trade with any Haven you have Attacked.
Raid Limits - Sets the number of consecutive Raids against the same Haven you are allowed to make from 1-00
Vehicle Stats - Allows you to set the Capacity/Number of slots filled by each vehicle in the game from 1-0 (10)
Max Squad Size - Allows you to set the maximum squad size per mission from 1-0 (10)
Haven Recruits Come - Naked/Armoured/Fully Equipped
You’ll notice that apart from Recruits above, I haven’t fiddled with the base Difficulty Settings, mainly cos I think they’re fine(ish) and can be used to set a baseline against which the rest of the game can be tweaked - but if others wanted to tweak them too that would be another set of SWOs.
The other thing to say is that the default settings for all of these options would be Current Game Vanilla.
The thing is, Omega, if something like this was in place I suspect you would select all the easiest settings and I would select all of the hardest, and we would both really enjoy this game without feeling short-changed in any way. But as things currently stand, you feel cheated every time something like RB gets tweaked to stop it breaking the game and I feel cheated every time it isn’t - and nobody wins.
Second Wave Options are designed to make everyone happy.