This is what I mean @Lobo . Not every player agrees with you (or me) that the exploits make this game too easy.
So Snapshot have to find a way of satisfying you, me and @emikochan at the same time. The only way of doing that satisfactorily is by either making Easy really easy (which I am tirelessly campaigning for) & Legendary really hard - though I find Legendary very boring because it removes many of the interesting choices in the game.
Or by introducing Second Wave Options, so that @emikochan can choose ‘Superheroes ON’ and you and I can choose ‘Superheroes OFF’ (or whatever more sophisticated way of achieving that is offered).
And no, @emikochan , while I have been playing this game with a list of self-restrictions as long as my arm for more than 2 years now, it is not a satisfactory way to play a game. Put simply, this game as it is currently designed is broken - if you know what you are doing it is fairly easy to create a range of Superhero Terminator Builds that can clear a map in 1 or 2 turns without breaking a sweat. If you don’t believe me, just watch some of the videos that @etermes posts regularly - and he plays with massive self-restrictions, like ‘no multi-classing’.
We keep playing this game, and we keep feeding back to the devs because we think that it has something which most other games in this genre do not. But we shouldn’t have to wilfully ignore the fact that if we (for instance) cast Boom Blast with a Grenadier carrying a Rocket Launcher on his back, (s)he can plaster an area with 3 high-explosive rounds and render any Crabbies in the area effectively useless (which means that 2 Heavies armed with RLs & GLs can neutralise most missions on Turn 1); or that if you cross-class a Lvl 7 Zerker with an Assault, (s)he can cast Rapid Clearance + Adrenaline Rush (in that order) and clear the entire map in one Turn. Not to mention what Infiltrators can do with Stealth Attack.
And don’t get some of the CC started on how broken certain Bionics are!
So the problem is not solved by ignoring the fact that the game is designed to be played a certain way, but that if you play it that way it becomes a fairly tedious clickfest. The problem is solved by acknowledging that these problems exist and properly balancing skills & Nasty damage output so that such egregious loopholes cannot be exploited, and that the likes of @emikochan don’t need them in order to be able to survive.