Thank you for clarification. While it sounds “Doomy” not be able to counter it back, its a bit unrealistic. If bases (nests, lairs, citadels) are heart of it, destroying them does not reduce it, only mist repellers (coming quite late).
Thanks, but “too doomy” in my eyes. I know, we are not supposed to be able to beat the threat, but then again, some even small gains, are psychologically good and rewarding.
Alien bases are not heart of the mist. They only use it to appear on landmass. Mist originates from the sea.
Increase Willpower of your soldiers and they will be less prone to Mind Control attacks. Disciple Priest also gives immunity at some point. Berserker at some point is also immune so when dualclassing it gives that resistance.
Also mist repellers do not entirely reduce the mist, they only provide a mist free sphere around the base you build it (or the synedrion heavens that have build one). This doesn’t mean, that the pandorans have no longer influence in this area, in fact the mist spreads around this spheres as before and pandoran bases could also spawn within these spheres (seldom, but it was reported that this can happen).
You may ask now, for wtf should I build them?
Well, the strength of the pandorans is reduced when they attack heavens or your bases and also if you encounter them on scavenging sites or by ambushes in this sphere (afaik by one, so extreme level get hard and so on).
And at least you can find your bases on the globe more easily when they have this sphere
The Pandoran bases discovered inside mist-repelled zones were created prior to the mist being pushed back. They can not build bases in a non-mist area.
I believe this only applies after a high level Synedrion research has been completed. Otherwise, prior to that, they prevent Pandoran bases from being created where the mist has been repelled.
The mist is not reduced by destroying Pandoran bases. The ODI is reduced and slowed however. The mist can be held in bay only by Synedrion Mist Repellers. I doubt that this has any affect on the ODI.
I also believe that successfully defending havens from Pandoran attacks also affects the ODI. The reverse also applies - failure to defend havens increases the ODI. These affects are minor compared to destroying their bases.
Ah yes, I found it on an previous endgame save called “Project Domovoi”, it’s pretty late available.
But the description is not that clear, it reduces 20% attack strength for alien bases in range of a mist repeller.
Beside that and that they prevent to create bases, they also permanently “reduce” strength in their sphere because:
Let’s say it the other way, they prevent the strengthen up of the enemies because they repel the mist in their sphere.
I dont want to hear scenario excuses, practical solutions. Its too fast “eating the Earth” and once it goes over bases, they are quite dead in some time (speaking of defeinding on their own). As a fractions, aliens grow to strong to fast. In any difficulty setting. At least that is my experience-feeling. Yours?