every other ranged attack seems to originate from where the enemy is on the map but tritons seem to not follow this
to elaborate, imagine a triton is hiding somewhere in the top right of the map and you haven’t found it yet. It shoots you but each time the vfx of bullets appears from different directions such as above you, literally under your feet, behind and every other direction
the moment you can see it or the red pillar of light indicating the location of the triton is spotted then this issue stops happening.