Hey,
I am OK with the fact that few of the base tiles are blocked by the “rocks”. I am even OK if one extra tile is just “unreachable” because it is blocked by two “rocky” tiles. But having three extra blocked in the corner just because of a really bad roll for the places where the “rocky” tiles are … that is too much i would say Either please somehow prevent this to happen or give us some “excavate” function (once per base would be sufficient to dig a “hole” in order to reach the blocked tiles)