Three base tiles blocked


I am OK with the fact that few of the base tiles are blocked by the “rocks”. I am even OK if one extra tile is just “unreachable” because it is blocked by two “rocky” tiles. But having three extra blocked in the corner just because of a really bad roll for the places where the “rocky” tiles are … that is too much i would say :confused: Either please somehow prevent this to happen or give us some “excavate” function (once per base would be sufficient to dig a “hole” in order to reach the blocked tiles)


Perhaps a “tunnel” structure option.

The logic used by the map generator for bases is clearly a little developmentally stunted. Should have a few rules of either only tiles on the outside edge can be blocked, or tiles interior are only allowed if cardinally attached to an outer tile that is blocked.