Hi I hope that in final release you will test Phoenix bases properly. Currently those mission are hugely bugged:
- enemies running behind walls (it is difficult to kill them there)
- enemies spawning on lower level despite wall breaches are on higher level
- enemies falling through the floor to lower groud while escaping (they sometimes use outer walls to do that)
- soldiers paths sometimes don’t see upper level floor and show jump down move somewhere in the middle of the path, despite floor being without even scratch - but if you target move action to that tile it shows move properly and soldier will stop in this place where moment ago was pit fall
- soldiers fall down though floor if you let them move by path mentioned in above point (and get stuck with their animation) - will put video below
- crabmen brawlers (or grenadiers if they decide to use pincer) can’t hit strategic structure in medical facility
I can’t wait to see those bases implemented properly because
- they allow for more than 8 soldiers to have in one mission,
- enemies roam here in huge numbers
- structural damage probably will impact our performance on geoscape