The new skillpoint system in leviathan patch

Was thinking about all this and regardless of how level scaling is done, there are few things that could be made to improve the flow and make loss of the soldiers or whole teams as expected outcome:

  • make rookies free, the rookies is someone who is sharing a cause of PP and is willing to join it. They come without any equipment and start from level 1
  • replace training center with Local HQ, it’s a facility that can accommodate 5-10 soldiers that will be doing routine operations such patrols, convoys, engineering work. Soldier assigned to this facility will be gaining experience just as in battle but in smaller amount so it will take much more time for them to reach top levels
  • higher level soldiers can be hired too, they can have a significant cost but come equipped and prepared for battle
  • both rookies and experienced soldier are hired from a base interface, not from visiting heavens
  • each soldier has a loyalty factor that is diminished by faction diplomacy and actions taken against individuals of their faction. Meaning that an Anu soldier can’t be used for more than a single mission against Anu as his loyalty will drop and he will leave PP
  • un-aligned heavens provide PP recruits
  • make injuries take longer to heal and disallow participation in battle if health is below 80% (exception is base defense)
  • remove multi-classing, without multi-classing you will be assembling team out of specific assets placing more emphasis on soldier rotation instead of using the same people again and again. This will mesh well with longer healing. You no longer have to care which specific multiclass some one is, you need another heavy on a team? - Grab one that is healthy and available.
  • extend abilities by giving different classes similar abilities, like rage burst can be accessible to Assault as side skill but still require proper weapon to use
  • remove shared willpower pool
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