There is nothing I like more from these turnbased level-up games than reaping the rewards of the time and effort I spend on “training” soldiers to be the best they can be.
However, it can be most frustrating when you’re best troops die, especially when the stats/skills may be unique or hard to acquire.
I was recently thinking how games are no longer short enough for you to “give up” and start again from scratch, like the old Mario’s or Battletoads,. Which relied just as much on memory as skill to complete.
It then occured to me how little I have replayed the Xcom games, until a significant amount of time has passed. I will hold my hands up and admit to save scumming when a favourite dies or I’m overwhelmed. It feels like I’ve put too much time and effort into the team, only to start again. I play for the story as well as the challenge.
So how could a developer get me to care enough about a game, that when I wipeout, I will happily start a new game?
When our favourite Soldiers pass away, why do they have to be gone forever? Why can they not appear in the next game as recruitable soliers, with the same stats/abilities?
When I load up a new game, I won’t sigh at the xp grinding I have to do, but rather see it as a chance to improve on my previous playthrough, making different decisions, or not as I see fit.