To add to this. Currently, the loss of the soldier is pretty flat thing:
- there is nothing like small chance of him/her being revived at the end of the mission so death is always final
- one solution to death is fly somewhere to buy new rookie
- second solution is grab a rookie (maybe he trained a bit) from the base and make/spend some equipment on him
- third is grab someone who is experience and has equipment and just chilling at base
- neither solution is “fun” or gives an opportunity to do some interesting choices, it’s just a chore and setback resource wise. As resource can be always obtained this doesn’t add any fun factor either.
- you lose someone when mission is challenging enough or because of the bullshit that game occasionally throws at you
- because of DDA the game becomes easier when you acquire losses
So what is the point for me as player to not replay mission and remove losses? Besides feeling “hardcore” or “I should play how it’s meant to be played”. I play games to have fun, not to waste time on menial task so I can have some fun later.