Synedrion seems as if it has various niches that haven’t been fulfilled in its arsenal, that look like they were meant to be included, but got cut due to either technical, time or balance reasons.
These seem to be the following:
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The Synedrion Assault class only has one main weapon, the Deimos AR-L laser assault rifle, to choose from, when every other faction class has more than one main weapon to choose from.
This leaves the Synedrion assault class uniquely underpowered in the late game due to being virtually ineffective against heavy armoured enemies, with Phoenix Project operatives wearing heavy armour being pretty much invulnerable to it even with the 1 shred per shot that the laser rifle has.
The Synedrion assault class needs a second, late-game tech assault rifle that allows it to effectively fight heavily armoured enemies.
A plasma or particle beam weapon, maybe? If Synedrion can develop compact fusion power cells, which it does routinely use as ammunition, it has the potential to develop some extremely advanced directed energy weapons beyond just laser weapons.
A new late game assault rifle would still have to be balanced relative to the NJ piercing assault rifle though. -
In the Blood and Titanium DLC, Synedrion has the ‘Vengeance’ Bionic torso that grants melee proficiency and 1 AP reduction on melee attacks.
But why would Synedrion develop a bionic augment that greatly improves a person’s skill in melee, when Synedrion doesn’t even have any melee weapons?
In a Fig campaign news update and in the Phoenix Point art book, the Synedrion infiltrator was shown as being originally meant to use melee weapons in addition to other stealth-oriented weapons, but by the final release version its melee proficiency and melee weapons got cut.
Does the existence of the Vengeance melee proficiency bionic torso mean that Synedrion could have melee weapons again in a future update?
If Synedrion could get melee weapons similar to a System Shock style Laser Rapier and/or an advanced neural paralysis melee weapon superior to the Phoenix Neurazer, they could be very good options.
Though they would need to be balanced relative to the Disciples of Anu melee weapons, as well. -
The infiltrator’s Styx torso armor looks like it has a grapnel launcher on its left arm, but the Synedrion Infiltrator doesn’t have any climbing abilities.
In the Fig campaign news update that originally described the Infiltrator class, it was planned to have, quote ‘Grappling gear, ultra-thin climbing lines and retractable climbing spikes on hands and feet allow for navigating highly vertical terrain’.
It would be cool if the grapnel launcher looking thing on the infiltrator Styx torso left arm could be enabled at some point to give the infiltrator a stealthy climbing ability that only it has, similar to how the Heavy class has a unique jetpack proficiency that allows it to use heavy armor jetpacks without fumbling.
Being able to scale high obstacles and difficult terrain without breaking stealth, would be important to the Infiltrator’s battlefield role and purpose. Not to mention how cool it is to feel like you’re commanding what is essentially a high-tech Ninja. -
Will Synedrion ever get the UAV’s and canine UGV backpack drones that were originally shown in ‘the Science of Synedrion’ website news update?
Those things look so cool and distinctive, and the battlefield utility and variety they could provide to the game might be immense.
What are your thoughts on these points?