Serious Balance Fixes Needed- Acid

During BBs, they were just putting a number (5 for instance). It was misleading because in fact it meant 5 turns and the acid damage is 10 whatever you do.

Now they have changed to write the amount of acid that will burn the armor but it is still 10 per turn (per body part).

The problem is …the enemy stays dangerous during the whole process.
Poison is stronger but … the same.
Virus is … so … can’t even find an appropriate word. Each bullet applies 1 to Pandas that have 10s of will points.
Fire … I have to investigate more but when a firebug managed to hit me it wasn’t that bad.

That’s where they could have looked how “Long War 2” deals with some effect and find ways to make them more useful. Something like:

  • Daze: only 1AP (already the case), prevents use of WP so you auto lose any mind-control since you can’t spend WP (can we have a grenade that dazes ?)
  • Poison: lowered aim, have only 3 AP (so you can heal and move)
  • Fire: can’t shoot you’re spending your time removing the fire, only 2 AP, but you can melee (oh yes, melee is 2 AP so no you can’t)
  • Virus: makes your abilities cost 1WP more per “virus”. You get hit by 6 bullets with virus, dash suddenly costs 10WP.
  • Acid: each AP spent (rounded up) applies acid damage (10 per body part) - so it accelerates the process.

Any ideas are welcome.

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