There are so many balance issues. For example, in all the hours I’ve played of the backer builds and the released game I’ve never come across a weapon upgrade. There have been alternative weapons at the same level as the starting weapons but never an upgrade. However, the enemies are getting more and more armour, gun upgrades and new deadly units. Not to mention they can have 30 odd units on a map compared to your maximum of 8 (but in reality 6, because you have to unlock and build the blimp and it can’t even do explorations).
Honestly, backer build 5 was better than the release version because at least with the overpowered Dash, Quick Aim and that consecutive kills give +2AP combo you could actually kill all 30 enemies in a single turn. Though, pretty sure even if they’d left the costs the same it would still be impossible because they seem to have buffed enemy health and armour so that even a point blank shotgun rarely one-shots.
Vehicles are just terrible. Never worth 3 slots because they’re not that powerful, have limited ammo and can’t traverse most of the maps I’ve tried them on.
The overworld is more fun but still has some issues. It’s a bit too random mostly. Quests can appear anywhere, which means if you’re unlucky like me then you get your first faction quests spawning on the other side of the world. Without any faction bases to jump between (because you’ve not completed the first quest to earn that yet) you have to map the way yourself using satellite up-links, which are exceptionally slow.
It’s also down to luck where and when you find other phoenix bases. Can really ruin a game if you just can’t find a second base.
Also bugs. So many bugs. Cover is useless because it doesn’t let you shoot past it. Crashes every now and again. Grenades going off as you select them.
All in all, Phoenix Point has the groundwork for a really enjoyable game. It’s just building a really crap, shabby game on top of it’s solid core mechanics.
To any devs that see this: Sorry for the harsh words, but you’ve got everything you need to make a good, fun game and it’s frustrating that you’ve failed to get the balance right. I get the feeling it’s down to a clash of artistic vision and game balance. Sure, you want the Pandora virus to feel like a never ending tide of enemies that seem unbeatable, but by swarming the player with far superior enemies they’re either going to think the game is being unfair and quit out of frustration or end up bored by the needlessly long missions where they’re forced to play it safe because a single volley could cost them their best soldier.
(Which is another point I missed above. Every mission is all or nothing. Losing an experience soldier sets you back very far, never mind something like a team wipe. Wouldn’t be that bad if the missions felt fair but when you’re having to fend off overwhelming numbers EVERY SINGLE TIME,it’s basically a matter of time until you lose some of your best guys. No-one in their right mind would play this RNG mess on Iron man mode.)
Anyway, really hoping to see some improvement. Also, maybe up the cap on posts users can create here. Found more than 5 bugs but can’t report the 6th because of the 5 post per day limit.