With the changes in Leviathan to TF, this is not the case currently. All of my units with Rage Burst were developed in the field. The one unit that is struggling, was a late recruit and still hasn’t reached a point where it can be muli-classed to get even get close to Rage Burst. Even though they are going out regularly on missions (10 SP per mission) does not make the cut.
This topic isn’t about nerf/buff prioritising. It’s about Rage Burst. Does it matter for this topic if there are other OP things out there?
Almost everything in this game needs a huge nerf, or probably rework, because of the overkill it provides. But there is no point in creating “Game balance is shit” topics, because these doesn’t turn constructive very often. One thing at the time. Because…
…this is not up to us. We communicate issue, devs think how to solve it the proper way. If they don’t do it proper way, it’s not our responsibility to think about whole game rebalance. So sure, if you think there are other builds or OP things that need to be adjusted: create a topic and describe it what is wrong. There is absolutely no point in “OMG, stop asking to nerf this, because this and this is so much more OP!”
Ok, I get this, then i will fokus on rage burst on it’s own.
My thoughts:
Is rageburst OP in general as it is in the game and should be nerfed?
No, because it seems to be needed for to many players to get ahead. If it’s true that players are not able to get ahead without this skill then it can’t be OP by definition. At least i don’t know if it is true.
Is rageburst OP for myself and should be nerfed?
Yes.
Make a vote and i would take the first one because i don’t wan’t that these gem of game loose even more players and I for myself simply can decide to don’t use it.
Correct me if I’m wrong, but all you need is 7th level and 80 SP to get Sniper/Heavy combo on the road. 50 SP for second class and 30 SP for Rage Burst. You’ll have 120 SP after 7 levels of Training Center. Sure, it won’t be as sexy without huge stat boosts and rest of nice skills, but if you want anything dead in one turn no matter what distance: that’s all you need.
Have you though about the players that left because of making the game new Chaos Reborn? Maybe they’ll return and enjoy the experience once it isn’t 1HP vs 1HP fight of mages. Right now it’s getting to the point where you one-shot (Rage Burst with sniper, shotgun, hel || or whatever) a bad guy, or bad guy one-shots you (Acid) and actual HP or Armor values are getting more and more irrelevant. We need some nerfs (on both sides) and we need some buffs (on both sides).
There’s something very wrong with this game, and I don’t think it will gain much more players right now, no matter how many and how fast they’ll release DLC.
Sorry, I am far from being native in english. I thought it was care about remaining player base, enjoying more-less the game as it is. I’ve had people that stopped playing on my mind (because game isn’t anything they’ve expected and it doesn’t seem like going to change anytime soon).
I’m also not native in english and often use google to help me a bit
And it was not false that I care about remaining players because I think a game will not gain enough new players if the base is running away. And I also think many players left this game because it is pretty hard for them and the devs nerfing player side abilities to the ground (not my words or thoughts).
Fact for me is, the game needs a better balance. The problem is how to get this done and here we are back to rageburst and why i wrote that should possibly have a lower priority.
I don’t know it’s so complex, I need to know a bit bigger node/group parameter to measure than just take it from particular skill combos to solve the issue. Basically each skills should have counterpart and these counterpart can be implement - translate using skills, map design, character behavior, etc.
Imho what I can see in PP that counterpart weren’t measure from skill to skill but other additional element as their counterpart which made them more difficult to balance and see the main core problem. Wish the devs give us a bit direction - clue which part should community to look for once issue is showed up.
Quite simple, there is nothing to improve. Just because 2-3 hardcore players want a nerf doesn’t mean much. Level 7 skills have to be over, if not then the developers did something wrong and there is really no reason to change anything. Instead, I would like to offer more level 7 abilities so I don’t have to rely on snipers.
IMHO - The place to actually start is with the map sizes/movement ranges. A lot of the issues that are present within the game right now are caused by the fact that everything is instantly on top of everything else.
Speaking as someone who is a massive fan of Chaos Reborn- I don’t think PP is even in the same ball park in terms of gaming experience. - At least for the Classic Chaos version it isn’t, it might be similar to the Law Mode some ways, but I couldn’t stand to play that either.
We’re all collectively a small proportion of the player base in its entirety within this forum, that goes whether we’re individually for or against any given topic. With the possible exception of Snapshot themselves, no one has actual numbers on how many players do or don’t like a thing.
Speaking as a non hardcore player of PP, I just don’t like a perk that works in a way of effectively turning a sniper rifle into a super precise machine gun. I’ve always thought that rage burst should only apply to weaponry that already has automatic firing, and then it should come with a significant penalty to accuracy.
And that’s actually why I’m not a hardcore player of PP yet, I would really like to be, but with its current setup; where there are perks that allow for things such as being able to instantly kill a boss from the other side of a map without any actual attention to tactics or strategy; it is completely un-engaging and monotonous for me. I keep trying it out after each patch, but get completely put of playing it once soldiers start to level up and gain these types of abilities.
The developers have come up with some ideas and we don’t have to question and improve everything. 2-3 players have nothing else to do besides pretending to speak for everyone, but that’s not true. These are the mentioned 3 hardcore players and they are not satisfied with anything. Unfortunately. What do you actually want?
That’ all legitimate but just to demand for more hardcore is just wrong.
Again, there is no reason to question everything just because 2-3 players see it differently.
What’s right or wrong is subjective, but I’m certainly not demanding just more hardcore, I want balanced and less of the superpowers all round. And as I say above, with the possible exception of Snapshot, none of us know in what way however many different players see things.
Buddy, there are a couple dozen regular posters here, each with their own ideas who only speak for themselves. The devs get feedback from here and from many other sources. They actually have access to stats, so they don’t need to take forum polls about how many players are playing how, or count how many hearts a comment got.
You like Rage Burst? Great. You could also explain why, that might help devs and other players, but that’s up you.
IMO, there are no hardcore or causal players in PP, because the game ain’t finished yet. It will change a lot before release on Steam.