First up, I really like this game. There are some infuriating elements, but overall it’s great.
After 44 hours, a few restarts, and help from bug reporting I have finally managed to paralyse an enemy. The whole system is very confusing. Some feedback on why I found it confusing.
To Strike Or To Bash
For My main issue, I am somewhat ashamed to admit is the confusing language here:
These word mean the same thing, one of them has a fist icon the other a weapon.
I was using bash and getting “resisted” warning for the longest time. I assumed this meant my attempts at paralysis were being resisted.
Maybe you could change Strike to a word that is not a synonym Bash. e.g. subdue or inject.
Where is Strength?
In Character Attributes phoenixpedia, strength is listed at “the general strength of a unit, determines Hit Points, encumbrance Limit…”
And on the Paralyze Damage page I’m told that “the target will lose AP based on the proportion of paralysis to the characters strength” - I think I understand.
In game however, where is an Enemy’s strength shown?
Strength determines HP, amongst other things? so is it 470? with my 8 Paralysis damage neurolizer it seems that I am going to have to strike him many times to knock this guy out.
So after a hit I see a sign that says 8/47, so maybe the 47 here is strength? 1/10th HP? Are we supposed to just know this? or remember it?
This really could be a lot clearer.
Disabling Body Parts Reduces Strength
"If the body part hit points are reduces to 0, the body part is disabled and any strength etc given by that body part are lost"
But by how much?
I’ve disabled this guys leg:
-30 HP, or 3 strength? no it seems not:
It’s gone down 1 from 26. This is still confusing. I don’t understand the numbers here.
Couldn’t all of this be made much clearer? I don’t mind the interplay of strength, action points, body parts & paralysis. it’s just that the system is opaque as it currently is.