I had done a feedback after 50h of play.
Now, with more than 6 days of playtime, I’m doing a new feedback, including the new path delerict.
Well I begin with a shocking fact, I give up for a while.
But I have to congratulate the dev team for the efforts done the last weeks.
Many changes are good and the game become better.
To be shorter in this post I will concentrate about problems I see in this game.
The first problem I see is flight management. We have planes with 6 slots but we can engage up to 8 soldiers. At the begining I’d not see this fact, so the game was very hard, even in rooky mode.
So it’s mandatory to have 2 planes per full squad.
This force us to build very expensive and long time buid planes to be efficient, even in rooky mode !
This bring us to scavange the more we can or defend all havens we can but it become boring, especially if we manage many planes. Ok, it’s the core of the game, it’s a choice.
The plane selection is awfull, we have to select 2 planes to fight well…
And when you have 4 or more planes it’s a pity to select the ones you want. Maybe we can have fleet management to be able to manage 2 planes at once ?
For me the concept we have more soldier rooms in combat for our plane capacity is weird.
Second problem I see is the soldier progression, perks are so powerfull at level 6 and 7 so the gap is very big.
The personnal secondary perks can be great or simply unusable.
Many perks should be added and cooldowns not sufficently used. As le long war of XCom2 mod (this mod add a very big amount of play time and tactical posibilities).
The armor set never upgrade, it do not give us a progress feeling. We have have to get fraction armor sets but the values do not change a lot (especially for armor).
There is a progression about weapons but at the and we use sinedrion gears at 80% of time.
So we have a clone effect from mid to late game and it’s so boring (no color personalisation, no hiden helmet to spot soldier better…).
Well I never use vehicle because of the so big amount of slot to use it…
Now I will talk about ennemies. To few ennemy types so we encounter trash mobs or titan ones.
So we have to use the famous first strike (death mark + 5 strikes). It’s so powerfull that we do not have the choice to use it to survive.
80% of our soldier have the ability to fire with sniper rifles and more often with the famous 5 bulltet strike. Where is the tactic ?
Now, so many problems are from artillery and chirons. We can’t counter this. No global shield, some times no rooms to hide (for example my last combat on a citadel , the first round 2 chirons explosive ones, the second round 4 deads, 1 without arms and another without legs…
And the fact we don’t have many ennemy types so there are big gapes betwwen each type we encounter. It’s not enough smooth.
So, It’s very frustrating at the begin and very boring at the end.
I continue with replayability. Yes we have 4 possible ends and we can try to play all.
But the game is so unbalace and so frustrating/boring that do a new game to just have a new end is not enough.
I quote another game I play over 500h : battletech. Initially the game is scripted and have a story. But after some games, it’s not enough to continue to play.
So they add a carrer mode : we play a mercenary for 1200 days of ingame play and the goal is to survive and do the best score as possible and the best gear as possible.
You should find a way to increase alot the replayability. This include a big gear changes and a better qualitiy of play. But it’s possible.
There are many other things I can talk about but this post can’t be more longer I guess.
So I will stop to play for a while. Maybe I will resume a party or never I don’t know yet.
Have a good play. My goal is not to disgused all to play but to talk about my feeling and my point of view.