Missing option: Vehicle RAMMING

Great suggestion @stewpidbear! As they’re evaluating vehicle “equipment”, one of these could be a secondary weapon. It’s just frustrating to have a 3-soldier slot not able to shoot as you cannot reload. I would prefer having reloading with high AP cost for both vehicle and “reloader”, but this is a good one either way.

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  • Arm-lo - Cannon + Light machine gun(rechargeable), destruction of the Tank Tower, will disable both weapons. Combat AI
  • Scarab - MINE-thrower (remote detonation of a mine + general detonation of several mines) + quick exit = 1AP (or other support skill) Support AI (fast calculations)
  • Aspida - Tech Arm + Invigorating gas (releases gas nearby, which gives +2WP) Scientist AI (medicine)

add:

  • Mutog - “Beast Power Aura” (3 tiles near the Mutog) allied unit under the aura gets +2WP for each kill. (+WP for the death of an enemy)
    (When this skill is activated, “T-Rex Roar” sounds. Mutog Backs you up!)

The evolution of Mutog (vehicle upgrades), increasing its level, is much more interesting than ready-made templates.

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How is this not considered a bug?

Worms stop my vehicle from moving. Ummm. Worms.

Regards,
OT

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There is now a way to customize your vehicle to kill worms. I dont know if this is a good change or a joke.

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