| Description | Category |
| It in containment view missing blaster hands on captured scilla | Bug |
| Overwatch is not triggered by jet jump | Bug |
| No WP restored while mist is consumed (Breathe mist abitilty) | Bug |
| Paralyzed enemies can detect infiltrators and break master marksman | Bug |
| Sometimes levels has no shadows after restart | Bug |
| Frenzy doesn’t work on Mutog | Bug |
| Flamethrower sometimes doesn’t ignite target while visually showing what he can. | Bug |
| Psychic ward range is way more that 10 cells. | Bug |
| Aspida sometimes stop producing sounds. Sometimes after collision with environment in Lair. | Bug |
| Aspida has no damage diagram with lost “limbs” in battle. | Bug |
| Multiple splider drones go in one direction (nearest enemy in fog of war). Contrary to the description, they are not trying to scout. | Design flaw |
| Stimulator’s frenzy lasts on 2 rounds (is it ok for consumable for such price?) | Design flaw |
| Can’t reload turret while not in battle | Design flaw |
| Aspida is not goo immune (while it is hovercraft) | Design flaw |
| Manual control on Aspida do nothing (shoud be unavailable?) | Design flaw |
| Worms provide detection and vision (they are smart enough to identify infiltrator?) | Design flaw |
| Armor is not class bound. You can wear any armor on any class, some armor is useless in this case. | Design flaw |
| Deployed turrets are lost on mission failure (due objective destruction, for example). No chance to save it. | Design flaw |
| You can start “Steal tech” while no stealable tech available. The result is empty effort. (Should this option be blocked?) | Design flaw |
| There is no counter-attack in second phase of “Steal aircraft” mission so objective “defend X turns” are pointless. | Design flaw |
| Destiny 3 ammunition purchase is bugged (should be a clip purchase?). Also targeting is weird for direct weapon. | Design flaw |
| Psychic ward icon is not stacking. Multiple icons from multiple priests are present. (Does effect stacks?) | Design flaw |
| Manual control should select controlled turret on use (now it is returns to caster) | Improvement |
| Human abilities are not limb dependent (while Pandorans are) | Improvement |
| Allow shift+click to buy 10/100 resources per click or scale amount with rapid-clicking | Improvement |
| Mist repeller buildings are not stacking (disallow build more that one) | Improvement |
| Medikit doesn’t threat paralyze (Does anything even cure it?) | Improvement |
| Picked up turret are placed in backpack, while it is more practical to place them in free hands. | Improvement |
| Civilians rescue gives nothing (not even WP) while lose gives WP penalty. | Improvement |
| Reloading turret discards all current ammo in turret. (Should it place all leftovers in backpack?) | Improvement |
| Aspida has “new jeriko turret” | Typo |