Description |
Category |
It in containment view missing blaster hands on captured scilla |
Bug |
Overwatch is not triggered by jet jump |
Bug |
No WP restored while mist is consumed (Breathe mist abitilty) |
Bug |
Paralyzed enemies can detect infiltrators and break master marksman |
Bug |
Sometimes levels has no shadows after restart |
Bug |
Frenzy doesn’t work on Mutog |
Bug |
Flamethrower sometimes doesn’t ignite target while visually showing what he can. |
Bug |
Psychic ward range is way more that 10 cells. |
Bug |
Aspida sometimes stop producing sounds. Sometimes after collision with environment in Lair. |
Bug |
Aspida has no damage diagram with lost “limbs” in battle. |
Bug |
Multiple splider drones go in one direction (nearest enemy in fog of war). Contrary to the description, they are not trying to scout. |
Design flaw |
Stimulator’s frenzy lasts on 2 rounds (is it ok for consumable for such price?) |
Design flaw |
Can’t reload turret while not in battle |
Design flaw |
Aspida is not goo immune (while it is hovercraft) |
Design flaw |
Manual control on Aspida do nothing (shoud be unavailable?) |
Design flaw |
Worms provide detection and vision (they are smart enough to identify infiltrator?) |
Design flaw |
Armor is not class bound. You can wear any armor on any class, some armor is useless in this case. |
Design flaw |
Deployed turrets are lost on mission failure (due objective destruction, for example). No chance to save it. |
Design flaw |
You can start “Steal tech” while no stealable tech available. The result is empty effort. (Should this option be blocked?) |
Design flaw |
There is no counter-attack in second phase of “Steal aircraft” mission so objective “defend X turns” are pointless. |
Design flaw |
Destiny 3 ammunition purchase is bugged (should be a clip purchase?). Also targeting is weird for direct weapon. |
Design flaw |
Psychic ward icon is not stacking. Multiple icons from multiple priests are present. (Does effect stacks?) |
Design flaw |
Manual control should select controlled turret on use (now it is returns to caster) |
Improvement |
Human abilities are not limb dependent (while Pandorans are) |
Improvement |
Allow shift+click to buy 10/100 resources per click or scale amount with rapid-clicking |
Improvement |
Mist repeller buildings are not stacking (disallow build more that one) |
Improvement |
Medikit doesn’t threat paralyze (Does anything even cure it?) |
Improvement |
Picked up turret are placed in backpack, while it is more practical to place them in free hands. |
Improvement |
Civilians rescue gives nothing (not even WP) while lose gives WP penalty. |
Improvement |
Reloading turret discards all current ammo in turret. (Should it place all leftovers in backpack?) |
Improvement |
Aspida has “new jeriko turret” |
Typo |