After this list is more complete e.g. in a week
Could this get a fix priority? Most has been here since BB5.
If not, we cannot hope it will ever be fixed.
Major
Users claim citadel missions auto load saves!
Anims, anims of all packs, I wonder how I will see new anims?
Production que bugs - long list removes first item instead of clicked
Moving and spotting AP theft
Alerting enemies does not work properly
Overwatch does not trigger when enemy open doors
Response fire is not activated on close combat (you say it should be so, but just have this ability and let someone bash you - its not realistic)
Heaven defence info is untrue
Improve overwatch
Overwatch does not trigger when enemy open doors
New DLCs dont bring short time rewards
Minor
Facial hair only shown in icons
Still nests fog, less but its there
Sold items to fractions do not appear in their possesion
Bomb drop anims
Sometimes when enemy action is interuptted (spotted overwatch) enemy action anim glitches
Vehicles can destruct lower cover but need to go around buildings
Vehicles need to go around enemies, bring back ramming
Ammo is still wasted on replacing half used clips on end of mission. Replace only fully empty clips, its resource waste. Or introduce half cost refill.
airoplane minigame is plain dumb and far worse then Xcom 1994
With last DLC you get -SP
it will be deducted from your next āearningsā - like SOS credit on prepaid.
One can target mark of death on structures and spend with no effect
Add your own
P.S.
On real bug platform I see cover destructability is improved, is it up to
commercialized and promoted feat level? Your exp
Also AI adoption and mutation is not āintelligentā as promoted and promised
Anyone, any new bugs? Also playing new DLC I can see how many flying enemies there are but can intercept them until they attack something. This is plain dumb.
Honestly, I really wish you guys would just fix this shit before anything else. PP needs a functioning overwatch system much more than it needs a fluffy interceptor minigame. I still find my dudes shooting walls and shooting my other dudes right in the back. Also the game does a terrible job of sequencing multiple overwatch shots. Sometimes Iāll have an enemy walk in front of 3 overwatching dudes and only the first 2 guys get a chance to fire before the enemy managed to get to cover without triggering the 3rd shot.
In my experience it does, but it is quite complicate and not fully explained. I see a point here to explain it better by the game designers or developers.
You surely mean Return Fire and this behaviour is intended as @Yokes already mentioned. Donāt forget, it also protects the own melee fighter from devastating RF from enemies like heavy MG Arthrons. Melee is already pretty underwhelming to all other possibilities, so Iām not sure if this should come back and personally I would not like it.
This is not a bug and more a personal taste that you not like the actual behaviour. Iām the opposite and donāt wish that it would be changed.
This one is just not true in my experience. After a mission the player pays only for the bullets that are needed to fill up the used magazine and not for a full one. Only in a tactical mission the reload function āerasesā half full magazines and reload a whole magazine and this is pretty realistic, no soldier would fill up half used magazines bulletwise when full in action.
All in all I would like when you seperate bugs from things you want to change just to have a better overview.
Yes, even Disney banned Pepe Le Pu (Skank), I like you
Lower the melee damage, reintroduce RF also for enemies, both ways,
Its illogical to defend from all across attack and not to melee hit.
Same way my fast units with +speed armors and strong melee can devastate
RF enemies unpunished.
Its noted to be improved with latest patch, but please elaborate.
I have seen multiply instances of first unit with cone not reacting first etc. etc.
Yes when ammo is all around, but not when you pay per clip.
In Yugoslav Peoples army loosing one bullet without approval means military court.
I pay for those bullits, I want control, at least put it in extended options.
I am sure you know more.
Oh, airoplane minigame is plain dumb and far worse then Xcom 1994
This could fill a whole new threat and I even donāt know anything that is involved, especially the whole hearing thing that will alarm enemies even in far distance when you passing doors or jump through windows (making loud noises in general I guess) ā¦ and much more
Probably the wrong place to discuss this and I would more like to get a detailed explanation from the devs.
Again, you donāt pay per clip but per bullet. You can see it best with Goliath grenade launcher, you only pay per grenade used and not always a full magazine (only when you empty it).
Printscreen works pretty much as it should and always does at least under Windows OS, it makes a screenshot from what you see and puts it to the clipboard. This can be inserted into a paint program or, for instance, also directly here in a forum post.
F10 is for ingame reports and not to make screenshots ā¦ although, it does make a screeny, but Iām just not aware that it saves it anywhere on the computer but sends it to SG with the report.
F12 was the report key for PP in the past but they changed it to F10 because F12 is preset by steam overlay
I usually donāt use the Steam overlay so I donāt know much about it.
I do all my screenshots with the PrintSreen-key (sometimes PRNSCR or on my German keyboard simply āDruckā) and then insert it into Paint or direct in a forum post.