Amongst other incursion mission types it would be nice if there would be one that allowed PP to go into a haven and spread dissent. The effect of which would be that more recruits become available within that Haven and/or become available at lower cost.
Perhaps the mission could be stealth based and involve acts of sabotage or planting of anti-establishment propaganda.
Iâm not sure how it would make more recruits for PP. âhey we just blow up your security protocols / power plant / poisoned your food, come and try to join us if youâll be so kindâ
Iâm not sure if the effort would be worth it. Most of them would prefer to stay and recover. Others would like to move to another site of their beloved faction, some would like move to other factions maybe or maybe to some independent haven to live their lives there. I donât suspect many to join âsome militaristic, living in the shadows organization which has bases⌠who knows where?â. And definitely PP operatives donât live normal lifes in those underground bases, as for sure they (people who decided to move) would like to have for their kids.
Most probably would. We donât need that âmostâ though, we just need more recruits than we get at present. If people start to see their faction as weak/vulnerable, and PP as being strong/secure in comparison then there would be some who would choose to jump ship.
Tying in a mission type with the generation of additional possibilities for recruits would address the necessary balancing in an interesting way.
Your point raises an interesting question though, why are the populations of havens that are inside the mist just staying and dying? They should be fleeing en mass to their nearest safe haven, and that allied haven should be doing everything it can to help evacuate that population.
At the risk of reopening part of an argument that weâve just agreed to end That assumes that people act logically, which they donât. People stay in active volcano zones when theyâre told to evacuate, because itâs their home. Same with floods. Same with war zones. And when it comes to being threatened, people get bloody-minded.
Plus behind the walls of the Haven is the safe space, where you are protected by soldiers & fortifications etc. Out there in the mist zone, anything could happen. Much better to huddle together in the Haven and hope it goes away.
The point is that people act differently, weâre proving that just in having differing opinions during the course of this discussion.
In a population of 1,000 sure some will huddle up, but they all wonât. Some will try to flee, some will fight, some will lose their minds and take the easy way out, and some will look to see if thereâs another group to join that gives them a better chance to survive/fight/flee or whatever theyâre hoping to do. Even if theyâre ultimately wrong, people will take those different decisions because theyâre not logical, or rather theyâre employing their logic differently to one another.
Interesting to see this, and I didnât expect the gulf to be so extreme, but the % of people who would be willing to fight for their own country in the event that it was invaded varies wildly from one country to another.
Extrapolate that to PP and the one answer that you could definitely give is that populations of different havens would not all act in the same way.
âExfiltrate dissenterâ. Spent x time on haven to locate somebody and hire him. Simple, no tactical mission needed, good in a squad wipe situation and can be balanced by increasing time.
I suppose that whole this thread should be more like: âmake recruits cheaperâ. To be true I have never run out of recruits around my bases. Youtubes who I watch also didnât had problems with recruiting nice amount of soldiers. Only price is the important factor here.