played the new built for a bit and a thing that really bothers me is impossible defend crate missions.
like 2 out of 4 missions ( what feels like 99% ) the crates which i am supposed to protect are at the opposite of where i am starting on the map… i even tried to just run towards the crates - which appareantly is kind of non tactical suicidal and defeats the purpose why i play the game- yet still some times even that effort is in vain because there is a bunch of aliens standing next to the crates from the beginning.
another thing which really bothers me to an extend where i think it shouldnt even be in the game is fumble. actions with a chance to fumble have never been a fun experience. in no game. ever. its like you thought about that thing you want to do and then you get error 404. it just feels like an artificial cock block.
also enemy behaviour… f.e. witht he crate protection missions. the aliens dont give a fck about staying alive. they only do it to stretch the end. sure they use cover but crates are absolute top priority. this could work if crates dont spawn in their corner of the map so they also approach the player. they dont approach the player because they know you will have to squash them to complete the mission. so in the end its that one alien sitting in a corner not doing anything up until you get close enough so it can at least hit you on its last turn. only way arround this is wasting things like grenades to force that bugger out.
like i see why it was done that way but it doesnt add challenge but nuiseance to the game imho. the last two aliens should maybe go into yolo mode and go at you with all they got or smth instead of doing the crawl into a corner thing.
i hope you will let us speed up enemy phase or do smth about the camera tracking.