I'm little sick of AI cheats

Yes, over the whole map and this is true for both sides.

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I’ve got into the same situation (my invisible Infiltrator was shot in stealth by a Triton and remained invisible in the next turn). I’ve reported this situation by F10 and made a video with it. The triton had Double Perception perk, maybe there is some kind of bug with it.

^ Preview is not shown but the video is actually working ^

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I can’t start it …

In the meantime I’ve had that too, but still not sure if it is a bug:

My bad, I didn’t change the privacy settings. Thank you!
Maybe it is not a bug, maybe they shoot at detection blips.
Only, you know, how could he detect? My Infiltrator shot him during overwatch, but he did it with Crossbow, and those are considered silenced weapons.
During the previous turn a Mindfragger managed to come rather close to this Infiltrator (and didn’t break the invisibility), but the Mindfragger was dead now and the Infiltrator has moved away from that place.

In my case I highly assume simple hearing. How that works is still not fully clear for me, there is some minimum hearing distance (IIRC 5 tiles, but I assume it is more) and some other have more or so …
When a stealth Infiltrator is in this hearing range and only moves he should be detected … I think.

As I said, for me the complete hearing system is pretty unknown.

Otherwise, an unrevealed infiltrator will only be detected if he uses non silent weapons or goes through doors, breaks windows … as far as I know.

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Breaking through doors and windows revealed in XCOM… I don’t think the same works for Phoenix Point. At least I’ve never heard about it or seen any game tip about it. :slight_smile:

Not revealed, but heard/detected, so the enemy gets the red blips but no vision.

As I wrote, many things are not really clear with the whole hearing mechanism and behaviour.

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