Nobody said balance was easy. The thing is not about just making enemies weaker. Is about making WP balanced and not solve every problem by just make enemies stronger
If the only solution found was to make all pandorans inmune to MC by just giving them WP, then either it is not true that they tested it to death or they just lack imagination to make it right. Because in my opinion the solution they got is obviously wrong.
Yes, I reject the claim that the only possible balance is an unbalanced one.
Also It is incorrect to say, “well you cant have Pandorans not be much stronger than humans, it has been tested”. Again, this involves the behavior of the enemy AI, how much are they affected by losing an ally, how many WP they use and how, and other things. It is obvious for example, that if Pandorans did never use recover, they would be panicking regardless their WP, and if they used recover more often they would not panic even with less WP than now. Since they barely use the ability as it is.
In the end they created the mechanics, if they are not balanced there is a problem, and the solution is not to leave them more or less functional and ready to go.
I don’t think this is the only case where this happens, and too often the response to a possible exploit was to simply nerf the player, make the enemy more powerful, or remove the usefulness of an ability. Certainly, if something is mostly useless, probably is not OP. But aint fun either.
This has a lot to do, in my opinion, with aproaching difficulty with almost no change in the enemies your soldiers or the mechanics, for a very easy and very difficult game difficulty at the same time.