Finally after 80 hours of my gameplay,l managed to defeat the final boss called the Yuggothian receptacle,lt was very tough and challenging in the process than any turn based tactics game boss l have faced because it is so unbalanced making it the top 1 hardest enemy in my list ,even in easy mode,l was very unsuccessful in the first time,l even thought l need to restart the game because of it,but thanks to the loyal fans in the forum giving me useful tips and ideas, otherwise l wouldn’t be here helping you to make a fair fight
Huge thanks and shoutout to mirage2154 for telling me the priest(psychic ward ability) and giving me the correct direction to advance in the story mode.
And joshybone for giving me hints to motivate me to start my first 100% stealth inflitrator build.
After the cutscenes,since there is no game summary like xcom 2,l cannot share any of my status in my gameplay with you
Content
1.My squad build and some tips
2.how to defeat the gatekeepers guide
3.inside the gate enemy threats
4.how to defeat the final boss(explain 4.1,the unlimate guide 4.2, miracle 4.3)
5.Endgame(finally)
6.conclusion
- My squad build and some tips
In the final mission,you can bring a maximum of 9 solider
l brought one heavy,two assaults,four snipers,one broken 100% stealth inflitrator and one very important priest with a tide turning ability
l recommend to you remember to bring a lot of ammo,since there is a lot of enemies and the boss have a lot of health points,bring 2 medkit and always make a checkpoint save file and always save your progress if something goes wrong,you will be hate to restart again.
Of course,you can just ignore my tips,it depends on how you play and what tactics you are using.
- How to defeat the gatekeepers
A Total of 20 enemies spawn together in front of the gate
(2 Scylla,4 goo or worm Chiron,3 siren,3 Triton,8 crabman) in easy mode,since l haven’t play this game in normal or hard difficulty yet,l don’t know will the number go up or not
How to kill the gatekeepers:
What you want to do is try to kill as many Infantry unit as possible in the first turn to drop both of the Scylla will power below 0 to give you a extra turn to finish them off,to achieve the panic attack on Scylla,kill all the lnfantry on the field plus one chiron that should do the trick
If you remember reading my broken 100% stealth inflitrator build(link in the end),l mentioned a combo with the rapid clearance and the dash ability,with my combo,l wiped out all the enemy that take one shot to kill (sirens(aim for the arm),Triton and crabman) in a single turn,a Chiron have more health and armor so if take two shots to kill
then,l used the remaining inflitrator 4 action point to kill 1 Chiron to drop both of the Scylla willpower below 0 to give them a panic attack,so it can give me one round to finish off the remaining 3 Chiron and 1 Scylla,l killed one Scylla using the rage burst ability from the heavy in the first turn,then l killed all of the gatekeepers enemies in the second turn with my squad
3.Inside the gate( 3 explosive bomb abdomen chiron enemy spotted)
After you kill the gatekeepers,don’t rush inside the gate to kill the final boss,because there are explosive bomb abdomen near waiting for you to bombard your troops
if you remember reading my overpower bomb abdomen Chiron forum(link in the end),you will know how annoying those things are,but if you are outside the gate,they cannot fire on you,because there is a huge wall there blocking the fire radius from it
What l did is since you can have vision on the explosive bomb abdomen Chiron outside the gate,you can use your sniper rifle to hit it outside the gate by forming a line of snipers ,this should be much faster if your sniper have the mark of death and the rage burst ability
- How to defeat the final boss Yuggothian receptacle
The final boss have a total of 9600 hp in easy mode
4.1 Explain(why the boss is unbalanced beyond and overpower)
There is two abilities that make this boss so unbalanced and beyond overpower are the large tentacles wall and the mark of the void ability
1.The broken tentacles wall ability(map design problem)
Each round the boss lower one of the tentacles for you to hit it,but Everytime the tentacles wall have completely blocked my squad bullets for dealing damage to the boss,since the tentacles wall don’t have a hit point,Don’t waste your bullet on it
The boss have four tentacles wall,let’s call the tentacles wall from the very left of the boss head: 1,the very right of the tentacles let’s call it 4,(left to right=1 to 4)
If you want to hit the boss from long range outside the gate,you cannot have tentacles wall 1,2,3 block your sight,but since the boss always lower tentacles wall 4 without lowering tentacles wall 1,2,3,And since the tentacles wall 4 spot is block by some terrain and mountains,you need to get closer in order to deal damage to the boss
The terrain and the mountains blocked the open tentacles wall (4) firing position
So since you cannot do damage from far distance,just get closer and finish the job,sound easy
right,wrong actually,because here come the second problem
2.The mark of void broken ability
Again,if you remember reading my explosive bomb abdomen Chiron,you will know how much l hate those enemies that you cannot see and hit,but still did damage to you, explosive bomb abdomen Chiron is one of the example,l can’t believe the Yuggothian receptacle is a another example,even worst taking over the hardest enemy explosive bomb abdomen Chiron first position
What this ability do is
if your squad is marked by this ability in the enemy turn,it deals 60 damage in a splash circle radius,if it is targeting on a single unit,it can deal up to 200 damage,not kidding here,similar to the explosive bomb abdomen Chiron again:no cooldown,no showing where the hit radius is,no one round to evade,the only place to hide this time is in front of the gate,
Plus since because of the tentacles wall and the boss have a lot of health point,l am sure this ability will wipe out your squad faster than you advance to the flanking position and your damage deal to this boss
imagine if the xcom 2 codex psionic rift ability is like this,spawn a bubble in your squad then your squad get hit by the bubble immediately,l would have complained too,but they did a very good job maintaining the enemy mechanics unlike phoenix point enemies mechanics for now
4.2 (The unlimate guide)
1 How to counter the final boss mark of the void ability
Huge thanks to mirage2154 again
There is ability from the priest once your priest unlock level 6 is call the psychic ward
All allies within 10 tiles are immune to panic and psychic damage attack
This is very useful
because the mark of the void is count as a psychic attack,that means it will deal 0 damage to your troops if your troops are standing next to the priest
- Advance to the flanking position
This is the best spot l have found so far to flank the enemy
To advance to the flanking position it is better to a form a formation
Here is my formation of 3×3 squad size
l put my priest in front of squad to act as light beacon to avoid the darkness from consuming my squad(mark of void ability)
l put 4 snipers at the edge of each corner to do long range attack against crabman and siren
Remember to protect the priest at all cost and don’t let your squad members leave the psychic ward safety zone
All you need to do next is
run,stop,shoot ,It should take 8 to 10 turns to get to the flanking destination,but be careful on the way,there are crabman and siren spawning from spawners near the area
Crabman trying to kill my squad
4.3 The miracle
After l reached the flanking destination,l started firing at the final boss,then something unpredicted happened
The boss lowered one of the tentacles wall in front of my troops,it was a miracle and a tide turning moment for me
Then as you guess I quickly fire at the boss with my squad
5.Endgame
After you kill the final boss,you will have one final objective to finish to do in order to finish the game
Just deliver the injector to the destinated spot as simple as that,let’s hope you remembered to pick up the injector in the beginning, otherwise lol
- My conclusion
Finally after 2 years of waiting,l get to see the one of the ending in Phoenix point which one l won’t spoil it
l think with proper update and improvement,this game can still be a masterpiece.
Now l just want to have some rest and prepare for the next campaign playing normal mode
If you have any suggestions or other ways of defeating the final boss,you can tell me
The link to other forums:
l wish you will have a fun and a good time in journey of phoenix point