I backed PP on the second highest level years ago, but did not have time to play it yet (plus: I wait for the physical goods, like manual, background story book etc. to arrive).
One thing that I would like to know, since many people have already played it:
How is the “atmosphere” of PP?
All I care for in a movie/game/book is the “atmosphere”, and this is why I loved the original X-Com and especially the “Lovecraft reskin” TFTD so much! TFTD was gloomier, stranger and more oppressive than X-Com and it had atmosphere in spades. TFTD is my absolute nr. 1 favorite game of all the time and I have played a lot since the 80s when starting on a C64…
So how is PP in that regard, the creature design reminds me of TFTD, but I have no idea how the overall atmosphere is? Is it immersive like the original X-Coms that almost felt like “immersive sims” (with simulated systems that allow for emergent gameplay) or does PP feel more like those bad board-game like Firaxis XCOMs that lack immersion and atmosphere?
p.s. no spoilers please since I have not played PP yet!
p.p.s. I particularly like the atmosphere of exploring the maps and alien structures in TFTD. The maps were large and you started in your tiny sub. The moment of opening the sub door, stepping out and taking a first look at the surrounding area was always extremely atmospheric.
Also when you finally found an alien structure on the map and prepared to enter it. There was so much darkness in TFTD, you even had to use flares or take lucky shots in the dark. Every mission felt like a good, atmospheric horror movie (think of ALIEN from 1979) with a lot of atmospheric build-up and anticipation before or between the fire fights…