GMTK “Should game designers listen to negative player feedback?”

Hi everyone,

As PP develops there seem to be continuous stream of feedback from players. I just wanted to share the newest installement of “Game Maker’s Toolkit”, which discusses player feedback, and things devs need to take into account when responding to it. No agenda, just thought it might be of an interest.

Cheers

The developers of “Darkest Dungeon” impressed me the most (15:14).

They have a clear idea of what the game will be. No wonder the game is a success. That’s exactly what I’m missing from Snapshot …

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