l am playing on easy mode,l used to think this game is still possible to play in late game even the unbalanced enemy mechanics,the unfair Mission mechanics or the limited crap research that limit me in it destroying my gameplay experience,l even thought l can get away with it with my broken stealth build,so l can see the ending,l have been waiting for 2 years,l was very wrong about it
l am now very disappointed,they didn’t just released a unbalanced and a unfinished game,they have released a unplayable game torturing my soul with a unbeatable, overpower boss,a deadly beast whatever you want to call it,it is impossible to beat,even for me in easy mode,not to mention the unfair gatekeeper enemy spawn together
The Yuggothian receptacle final boss
The boss have 9600 hp in easy mode
Here is the unbalanced problem:
- Annoying tentacles wall
The boss are equipped with 3 or 4 tentacles walls that can block your bullet since the map is in open space,ln the beginning of the boss fight,after you kill the gatekeeper,the boss will only you use 2 tentacles wall to block your bullet, leaving one spot for you to hit it,so l can use my snipers to do long range attack.
Boss in beginning:
During boss fight:
But for some reason,after l use my sniper rifle to hit it for a while,it put all of the shield in front of it afterwards,so l can’t hit it with my sniper rifle,since l cannot do long range shoot anymore,my only choice left is to advance to flank it,so here come the second problem
l was thinking to myself fine,since l can’t hit you from long range,at least l can still do damage in close distance right,l was wrong again
2.the broken op ability (mark of the void)
if you remember my overpower explosive bomb abdomen forum,you will know how poor the developer design the enemy mechanics in this game is,it happens again
Before l can advance and approach and flank position,this ability wiped my squad out,plus since the boss have a lot hp,l don’t know if my firepower will kill the boss faster than this ability kill all my squad members
The mark of void can hit my 100% stealth inflitrator for some unknown reason too
What this ability do is,the boss use some psychic ability to deal a 60 damages to your troops in a circle radius,no cooldown,no showing where the hit radius is,no one round to evade,when your squad members got marked,anyone in the circle radius must take damage,even worst,the only place to hide is in front of the front gate,plus since they are spawners everywhere behind the gate, the crabman can spawn behind you and open fire immediately
l hope they fix this by lowing one of the tentacles wall so we can hit it and give us a one round to evade the mark of void and showing where the mark of void circle radius will hit,like the codex Mechanics in xcom 2
If anyone can give me any tips or the ending cinematics,l would be grateful, otherwise l am coming back after half a year waiting the new update
Big thanks to jj482b,l am loading my save file to hire a team of sniper,And build a team of sniper multi class heavy with the burst rage skill,don’t tell the developers to Nerf the burst rage skill,it is the only way to beat the final boss,it is kinda unfair there is only one way to play along.