continuing my 2 cents (with a pocket full o’ change )
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- classes / archetypes… so far i’ve only seen NJ with 4 classes of soldiers. dunno if snapshot plans on doing more of them, but here’s some suggestions:
Phoenix Point - Rigger - based on Shadowrun’s class of the same name, this class uses drones as attack and support. the soldier sacrifices his own APs to manually control his drones. drones have 3 modes: FOLLOW (just follows soldier), OFF (remains in place, requires time to return to rigger depending on distance), and ON (uses 1 AP from Rigger to gain 2APs worth of actions). Rigger use an SMG as backup weapon (same as PDW but with Phoenix Point ammo instead of gaus). there are two types of drones, ATTACK (wether ground or air, these drones are used to perform attacks against enemies. each drone has it’s own set of weapons), or SUPPORT (wether carrying supplies or administering healing/boosters these drones perform non combat duties)
Synderion - Samurai - heavy melee class, your typical tank, uses a great sword, or weapon & shield. uses crossbow as backup weapon.
Disciples of Anu - Champion - technically a mutant/X-men. what would distinguish this class is that ALL available mutations would be grouped and each single champion soldier would get a random choice of 6 (9 if level cap is 10) mutations that would be randomly placed in the skill tree. so technically no 2 champions should be identical…
Neutral Enclaves - Random Hero - a very rare find that can be found ONLY in neutral enclaves. either a former faction bigwig (in which case skills will mostly match the original template, but starting level will be higher), or a Random Jesus created by a random selection and placement of skills (much like the champion, only not with mutations but common skills from all soldier archetypes, factions included! )
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- Rebuilding home - allow rebuilding of destroyed enclaves. allow decision of who gets to settle the newly rebuilt place: Old Settlers (gets you + points with faction…etc.), New Settlers (old faction disapproves, new one approves. can also choose Neutral Enclave…no disapproval from factions, may grow to become “the Phoenix Point Faction”).
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- EXTRA SKILLS - just some skills for the sake of content…
AKIMBO > Assault > pulls out a second (if carrying) rifle or shotgun and shoots both weapons at same target…lower accuracy but increased damage.
BUNKER > Heavy > locks down in place until skill deactivated. increased accuracy and range…immovable (no dodge / evasion of any kind).
DOUBLE TAP > Sniper > fire twice at same target, second shot costs 50% less AP. short range only!
FOLLOW UP PROTOCOLS > Rigger > sends a repeat action command to the last drone used. the drone will repeat it’s last command it performed (attack, heal…etc.) and against/at the same target. the repeated command costs 50% less AP.
SWALLOWTAIL STRIKE > Samurai > a short dash and strike. does more damage, but may trigger overwatch (if samurai is hit/shot while dashing, the skill is nullified).
WIDE SWING > Disciples of Anu Brawler > hit 3 tiles worth of enemies, the selected target and the tiles on both sides arre hit in one attack. reduced accuracyfor achance of hittingup to 3 enemies at once.
DISARM > Anu Priest > after gaining mental control of enemy, force said enemy to throw away their weapon(s), if applicable. if not, then the controlled enemy may be forced to break their own weapon…lower chance for monsters with grafted weapons, such as crabmen’s machinegun.
PEEK-A-BOO > Infiltrator > activate to allow infiltrator to move to melee range and have a 95% chance to remain hidden. lower chance by 50% if moving towards an enemy’s front, and by 30% if moving from an enemy’s flank.
EXO-KICK > Engineer > exo legs only. a MightyFoot stomping attack. knocks enemy back unless enemy is size large or greater. may be also used to squish worms and fraggers flat…splat!!!
…there you go…hope this helps