Aliens can go fuck themselves. Alien nest clearing takes too long. They get full turn after hatching, but my soldier does not get a single action point after the headcrab is removed. STARTING enemies release the mist, and they can also turn invisible, shoot with high accuracy, overwatch (what is the point of enemies defending and ambushing I have no clue, they are stronger), and also, they get better guns than you. All of this is balanced by them also being more numerous. Nests/Hives /whatever take a shitload of time to finish, and I am 100% sure I seen some having exactly the same layout, so no procedural generation there. And you will be wasting most of your time fighting in haven defense or attacking the Hive. This game is not hard, it’s TEDIOUS. You can win anything with no or minimal damage received, but say goodbye to hours to finish the battles, while you can’t even rest up your soldiers fully between the attacks. Unless there is at least an option to auto-resolve most of the battles, I ain’t playing this again. I spent like 20 hours and only thing I unlocked was neutralizer? I need to purposefully let enemy release the mist so I could research it? I need to make new guns and armor every mission, like it’s the garbage X-Com:Apoc? I only played this game for story and research. I don’t care about the tactical part, yet you shove it down my throat. Only battles you can choose to skip are scavenging ones, but realistically, they are easiest and most rewarding. Whose idea was the damned ambush? You think it’s fun to waste God knows how much time fighting ~3 times more enemies than you have the soldiers, for NO REWARD? There was “We don’t want players camping and spamming overwatch”, then you add the exploding worms who poison and set your guys on fire, and only overwatch can save you from them. And this is not all. “Oh, the start is tough, it gets easier.”, no, the madlads actually did it, they removed the inverted difficulty curve. So, the game gets harder and more frustrating. Instead of feeling ever closer to victory, rewarded for your hard work, you actually feel more and more desperate, ever closer to defeat. Even fabled Dark Souls, the epitome of difficulty, rewards you as you progress. Granted, here you don’t progress. You regress into madness and despair. I mentioned despair already? Good. You can get some elite class soldiers, BUT they cost a premium (havens ask for more resources than they have), you can’t replenish their ammo, let alone their weapons and armor. You see, weapons and armor, are also fall to despair, aka. disrepair. One (1 (I)) grenade (lovely unpreventable damage) will evaporate your gun out of existence. No it’s not broken nor damaged, it ERASED FROM EXISTENCE. You have to build new one. It takes to build more than you have time between missions, so you will run a few missions with no guns. You can, allegedly get allies and their tech, but you need to do the quest, and I started in Arizona, and quest were in: middle of Africa (Sn), Manchuria (NJ) and MADAGASKAR (DA). Now, since I barely explored most of the north America at the point and could not even explore from how often base attacks happened, it seemed impossible, however after destroying FORTH! base, I got enough time to explore most of south America and Greenland, but, game got to buggy and Hotfix released, so I started over. Needles to say, I already spent all my strength and will, and have already fallen to despair. When the Hatchet sentinel activate without me shooting or coming close, I just Alt+F4 out of the explosions and headcrabs I can’t even stop. I could stop them if I was camping and spamming overwatch, though, but you said this is not what you want in your game. I was one of the most active members on forum, next to Spite&Malice, Yokes, and that one guy who has what I’m assuming is ninja mask as avatar and always talks about Xsolla, but I’m spent. Wish you the best, but you are moving on without me.