Well, after putting a few hours into BB5, I felt I should give you feedback in the hopes it could be unique.
Please feel free to ignore it all, as you probably already have plans for a few of my suggestions.
OVERALL FEEDBACK:
The game was good to play, I had to hold myself not to play again and again because I really don’t like the idea of spoiling more of the final game. However, some things felt repetitive and some felt too “mechanical” (as described in a few items below).
POSITIVE ASPECTS:
- Footstep sounds and music are great for immersion.
- Stealth/encounter system is just what I expected!
- Management depth is great (I’m counting things I already know are missing from BB).
- Animations, environment destruction, overall art is spectacular, triple A+ quality.
THINGS TO IMPROVE/SUGGESTIONS:
- Enemy AI. Most of the time, I felt like I was playing dummies. They shoot, but they could prioritize weapons targeting, snipers, etc. Just what most players would do.
- Ladders everywhere. I understand it adds to the tactical layer, to be able to get the higher ground, but I think it damages immersion. I remember in the old XCOM games, where you had to navigate through a building to be able to get to the roof, and this could reward you with really creepy moments. Now, almost every building and house has an external ladder. I really miss the classic xcom elevators
- Geoscape exploration: IMHO, it felt too automatic. I mean, click on a circle, explore, scan, find more circles to click. I think the decision of going somewhere should be important. I think missions could be a surprise. For random sites. the player should decide if the squad is deployed without knowing if there is a real mission available. It could be an ambush, or maybe they could have anti-air defenses and be a thread to the transport.
- Phoenix is overpowered from the start. I think the game will start too easy the way it is. I mean, I quickly built grenade launchers and took an entire map down when things got hard. I also think the armors are just too cool. I mean, unless you have something really spectacular in store for the late game, of course
- I think the game could start with a mission where the player finds and gains access to the first phoenix project base. This would seriously add an immersive story begin.
- Auto-opening doors, please no!
Just trying to help here. Keep up the good work and congratulations for everything so far!
) i’ve seen: scavenge (fight with pandos for loot), ambush (getting ambushed by pandos), abandoned whatnot (you just get something or nothing…usually it’s something), abandoned whatnot with effort (you alwayst “get something” but pay with some “effort”), extra gun (you find an extra soldier “for free”. i got the technician…dunno if there are others.), “faction site” (gives you the choice for some extra faction points, both + and sometimes -).

I will post it on sunday I suppose, because I’m far from my personal computer.