I might be biased, since I already consider Phoenix Point to be a f’cking awesome game, but what I liked most from the streamers videos were the night missions, and the stamina system, which prevents the creation of a super-squad that goes to all.
Enemy’s info will probably be available after proper capture and research.
I think, this is the first time realised that there won’t be traditional sight-range, instead weapon spread prevents your units to snipe enemies across the battlefield, and most acts as a more deadly sight range.
That makes me wonder? Does game have or will have smoke Granades (be it traditional or our own smoke) to break line of sight from enemies?
One think I don’t like, is that there doesn’t seem to be an indication of what part of the map we have vision on. I think it would be nice if there was some grey out effect, which perhaps wouldn’t quite conceal the terrain, but let us know what we can see, and what we cannot see.
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