I am new to Phoenix Point (PP), just bought it on steam week ago
I am really impressed with PP, have not finishing campaign yet, but I have arround 32 hours, so I am confidence enough to say some feedback.
In my view, what really needs to have attention from developers and fans is a class system, and especially heavy class with use/purpose of heavy weapons
In the current state (december 2020), the default heavy class armed with a starter cannon works as a melee fighter, with a “Brawler” perk, is better in melee than melee concepted Berserker class - super efectvive bash costs 1AP and Berserker’s Hammer costs 2AP
Heavy weapons, which cost 3AP are useless, due to lack of mobility, it is more effective to come close to enemy and use bash attack, or use a pistol for 1AP or shotgun for 2AP
Only effective way how to use a Heavy class with heavy weapons is to get multiclass, and get " Dash" ability from Assault, or “Quick Aim” from Sniper, and finally “Master Marksman” would make heavy weapons accurate;
so here we came to my point, other 2 classes work well with their “basic weapons” without need to get multiclass, the heavy needs it to be effective with using heavy weapons.