Do missions scale to the level of your team?

One of the main reasons that “Terminator Builds” were never considered a priority is because of this very reason. We’ve always known that they existed - but they affected very few people. Only a small percentage of our players were using different skill combinations in these ways (and even when they had these builds, they wouldn’t be using them consistently). It does still remain a small amount of players that are using these builds - but they were never intended to be as strong as they are.

The challenge here is to remove the potential for exploitation whilst ensuring that builds and abilities are still useful, and don’t handicap less experienced players.

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