Hey guys! Here are some videos I took of a recent playthrough of Backer Build 3. I’ll report bugs in the same manner @Yokes did, since that seemed to be useful. Here’s the first video I made today:
|46:19-48:03||enemy||bug (hang)||During this time, you can see that the enemy turn has just stopped and the game has hung up–I couldn’t get the bug report form or anything.|
After that hang, I had to restart, here’s the second video I made:
|00:1:30||weapon usage||bug (maybe intentional)||Attacking with the stun baton ends the turn, even when you have AP left over. I’m not sure if this was intentional or not.|
|1:11:40||weapon usage||bug (maybe intentional)||Attacking with the grenade launcher ends the turn, even when you have AP left over. Again, not sure if this was intentional or not.|
|1:12:25||sound||bug||In this instance, and a few other times in the video in fact, you can hear the sound effects from the guns are much more muffled, despite me not turning them down at all. I noticed this while I was playing the game, so it’s not just an artifact of the video recording either.|
|1:18:11-1:18:30||weapon and enemy||bug||This is pretty noticeable–when you kill an egg with a shotgun when the egg is at full HP, the game hangs for several seconds, just about 20 seconds by my estimation.|
|1:21:00-1:21:30||enemy||bug||You can see two enemy crabmen have like merged into each other or something|
|1:26:38||UI||bug||The actual explosion range from the grenade launcher is considerably larger than what its display looks like. This kinda messed me up XD|
|1:42:39||Descriptions||Incompleteness/inaccuracy||The “Objectives” heading at the top of the screen says to defeat all enemies, but you win the stage automatically when you destroy the spawner. It should mention that, IMO ;p|
I hope these help! Some more general comments. Not bugs, but quality of life issues:
1: The camera can be a little annoying at times, such as when using Rage Burst on far-away enemies–you can’t see what you’re shooting some of the time.
2: The climbing animations can be a little slow, along with the shooting animations of the crabs. I wish there was a way to speed them up a little.
3: I’m sure you guys will, but just a reminder to work on the inventory UI. Phoenix Grenades and NJ grenades are hard to tell apart, make sure everything has distinctive icons, etc.
4: One thing I’ve noticed is that the purple of the Anu faction is hard to tell apart from the red of the enemy faction when the aliens are attacking. You may want to make that purple a little darker.
5: I didn’t mention it since it wasn’t a game hang, but sometimes the alien turn slows down when it’s just the larva doing a :wiggle:
6: In general, the shotgun seems to produce a bit of slowdown, and its tooltip is hard to understand IMO:
It says it does 4 damage as a “single shot,” with an ammo capacity of 40, but it seems to me each “single shot” releases 10 bullets. You might want to change it so it mentions having a burst of 10, even if it’s not really a “burst” but rather a single load of shot with 10 pellets that do 4 damage each.
7: On that note, it seems like there is a base inventory system, just like in the original XCOM, because in my first base the inventory was full, but in this one I have nothing!
I’m sure you’ll add it in, but yeah, just make it clear that each Phoenix base has its own stores
8: As a general comment, the geoscape looks very cool, but the black color can make it hard to tell if it’s nighttime or not, which could be important if you implement night changes to vision/fog of war and stuff
But yeah, those are my comments on this latest build with this latest patch. Hope they help!