I guess we’ll have to agree to disagree then. In open areas it is as you said, but not in tight spaces.
I’ve seen them get trapped in barrels and the things that look like old computers / control consoles in open areas of scavenging maps.
That’s not what I said, I said that it would partially solve the problem if worms exploded upon hitting anything when launched, instead of only slapping and falling to the ground.
Chirons are not early enemies.
Most soldiers can survive a worm explosion if you treat the wounds with a medkit.
The bombing chiron has projectiles that explode on impact, so that’s already in the game. The counter is to seek shelter from above. They do come later, but the worms would only explode IF they hit anything instead of falling to the ground.
This is right but it would be the worm’s “choice” to explode when hitting a soldier. However it would indeed not make much sense upon hitting scenery if we can bash them to death, that’s correct.
So separating into two issues: making them explode upon impact wouldn’t make sense with bashing them, I agree. However exploding them upon hitting a soldier would still be nice… or maybe this as an evolution of the worm chiron. Let me expand on the concept:
Previously in earlier versions of the game, you faced both worm chirons and bombing chirons from mid-game. Worm chirons are only a nuisance, but bombing chirons were too strong and a lot of players complained about them, so they were pushed towards endgame. Also, because of the random part of pandoran evolution, they don’t even appear in some campaigns. However they were pushed so further away that I for one have never seen them again since these changes. So we mostly face worm chirons which are too easy, then depending on evolution goo chirons that can be countered with equipment and much later other types. Unless you extend your campaign, you can end the game without seeing any.
So I think there could be a mid-term, a chiron that’s more of a direct-damage threat that however is not a nuclear bomb into your whole team even when a bit apart. Maybe a poison/mist chiron could be cool, but making the worms explode upon impact would give a bit more edge to an existing enemy.
Edit: DLC2 has a new chiron type, I’ve not seen it and I don’t even know what it is, so maybe it already does what I said. I’ve played only one campaign with DLC2 and it did not appear for me.