It’s possible that Rainer affirmation is right and dev just didn’t had time to tune the powerful skills and skipped various powerful combo.
Stealth problem is to not have a cap (85% seems fine), and exploit Stealth (100% damages) long range. I have Stealth sniper and it isn’t impressive at all, I think it’s come from not having the Sniper class.
Bloodlust problem is to self inflict injuries and exploit it long range, it’s more efficient than stealth because there isn’t the problem of being detected which is something to manage with a stealth cap at 85%. If the game can’t find any way to ignore self inflicted injuries, Bloodlust should probably be removed.
But saying the game is crap because of a ton of OP tools, that seems go very far. At this point it would be interesting to list the OP tools that can be totally ignored. As far I know the only “OP tool” I used was Rage Burst, and if the final don’t cause me problems, I’ll beat the game. So it’s a clue that all OP tool can be ignored but Rage Burst is still on question.
But I doubt Rage Burst isn’t a deliberate design, it’s possible as it had a previous version. I think there’s eventually a problem with Sniper Rifles, but i wonder why SR have so large clips.
At some point if you perform very well the game is almost constantly scaling up at very high levels, I mean something like Scylla, 2 bombard Chirons, 4 Sirens, 10 Crabs with 50 AR + grenades + poison, and certainly some more Tritons or Crabs (Sniper Triton can be very dangerous). Eventually if OP tools lead you there is it still easy at this scaling? If not, wasn’t this the goal of the design? And I don’t even mention the armor scaling up that require additional management.
It’s suspicious some players (not one) argue it’s easier at Legendary than Easy, that’s perhaps a part of the problem.
From my play and few let’s play, it’s clear that the game has some special setup that can lead to include easy combats along a campaign, but if a few are very hard, could be those that are the real target of the design, and “OP tools” are designed so you can beat them anyway.
That the game can be easy in some parts is plain obvious, that it is all along let me skeptical, I’d say let’s play please, and this would be welcome there’s too few. And nope a video just showing a combat show nothing.