But is doesn’t turn melee into a ranged weapon. As suggest by @Lorifel what it would do is reduce the cost of moving to a target within 1AP to 0 AP and for added value VS dash it add a variable damage bonus.
It’s definitely unlike a ranged attack in that the attacker has to move adjacent to the target, when the whole point of shooting is to avoid doing this.
Then there are two questions,
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what would differentiate them from one another?
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what would make them competitive VS ranged weapons?
I don’t suggest doing that. What I suggest in this thread Let's fix... weapons balance! is not for the sake of berskerks, it’s for the sake of balancing different weapon types so that they are all useful.