Berserkers and melee need fixing

But is doesn’t turn melee into a ranged weapon. As suggest by @Lorifel what it would do is reduce the cost of moving to a target within 1AP to 0 AP and for added value VS dash it add a variable damage bonus.

It’s definitely unlike a ranged attack in that the attacker has to move adjacent to the target, when the whole point of shooting is to avoid doing this.

Then there are two questions,

  1. what would differentiate them from one another?

  2. what would make them competitive VS ranged weapons?

I don’t suggest doing that. What I suggest in this thread Let's fix... weapons balance! is not for the sake of berskerks, it’s for the sake of balancing different weapon types so that they are all useful.