Here comes some changes on the balance of the game that could come in handy and some quality of life things.
See weapon health during tatical gameplay;
See how much stealth factor your soldiers have and if possible where you can walk before the enemy spooting you;
See how much bonus accuracy from armor/mutations, to be possible to choose wise your loadout;
Inventory for vehicles;
Reduce space for mutog to 2 and buff some of his armor and damage;
Reduce rage burst to 4 shoots, and cost to 4 willpoints;
Quick aim don’t grant more accuracy, maybe even reduce accuracy by 10~ 20 %;
Mind control 2 AP cost;
Mind Crush 2 AP cost reduce willpoint cost reduced to 5;
Induce panic 1 AP cost or 2 AP;
Make a threshold to stealth of 75%;
Chiron explosive abdomen, reduce damage to half but increase explosion radius by 25%;
Last boss, remake his abilities in a way that you don’t require a special ability to survive his encounter, and change is power to more of controlling his minions to like empower then, like health, accuracy, mobility boost.