She comes out of no where!
Siren’s are easily perceivable, however, if she can, she will approach and take cover behind something tall, attempting to block sight. The reason why she keeps coming out behind corners is because that’s the siren’s behavior. If you are moving along through the map towards a building, or rocks, or w.e. ask yourself, “Am I screwed if there is a siren around the corner?” If so, you probably shouldn’t be there.
She mind controlled all my soldiers
And who’s fault is that? Don’t put all your eggs in one basket. Positioning matters. Spreading out enough so that Aoe’s don’t kill everyone (and yes consider mind control a PBaoe), but close enough so that your soldiers can assist one another will mitigate disasters from all mobs and prevent your campaign from being derailed.
I can’t beat her with Phoenix equipment, she has too much health and armor
Yes, you absolutely can, and no, she has an average amount of health and an average amount of armor. It’s important to remember however, that she will have no limb that has below 20 armor.
Ares (PP assault rifle) : 6x30 = 180 potential damage. Maximum damage to a siren for 2 action points is 60. Disregarding maximum health penalties and bleed, you need to shoot her about 9-10 times assuming every bullet connects on her weakest limb to kill her. That’s a total of 20 action points. Its the complete turn, assuming all can fire, of five soldiers. Even with the worst weapon against her, she is completely killable in a turn.
Cypher (PP Handgun) 1x50 = 50 damage. With the armor mechanic, it does the same amount of damage as the assault rifle after 4 action points. 120 damage for a full turn of AP.
Firebird (PP Sniper rifle) 1x110= 110 damage.90 damage with a full turn of AP and no abilities.
Hel II Cannon (The PP Heavy Weapon) 1x180 = 180 damage. 160 damage with a full turn of AP.
Mercy (The PP shotgun): 8x40 =320 damage. It does 320 damage with a full turn of AP.
Tldr: Buy a shotgun. It only takes two soldiers with dash and shotguns to kill a siren.
I need level 7 soldiers to fight sirens
I wish I was kidding. No, you do not.
Dash- Lvl 2 ability (see above).
Quick aim- Lvl 3 ability (can let you shoot her twice with SR, can help break the head from a distance)
Armor Break- Lvl 2 ability (This + grenade = no armor) Ps. I recommend a fire grenade if you have it.
Brawl- lvl 2 ability (smacking her with a heavy’s weapon multiple times does a surprising amount of damage with this perk)
This is more than enough to kill early sirens with basic equipment. If you encounter them later, they shouldn’t be an issue.
It should be easier to break mind control
The head can be broken by a single soldier, with basic equipment and low level abilities. If one soldier can break it, its not that difficult to break. After the nerf to return fire, you essentially have a full turn to deal with her before the mind control is a problem. It’s still technically a stun, and that is dangerous, but that’s more than enough time, assuming you didn’t run someone off to do something crazy.
If you don’t play cautiously, leaving a priest in the back lines to panic stun mind control soldiers can buy you time until you deal with her.
Mind Control costs too little, she shouldn’t be able to capture all my soldiers in a turn
Mind control costs what ever the current will power of the soldier is. If she takes all your stuff in a single turn, this means that:
- They are too close together.
- Your soldiers do not have nearly any will power. (meaning you are not managing or traiting this stat properly)
Although she has 30 WP max, its very likely that she will be under 20 by the time you engage her due to mobs dying and frenzy casting (if she has it). She should only really be able to capture 2 soldiers with average banks (around 8 wp). Worst case, being blind sided in a bad spot, you should be losing 2 soldiers to mind control.
Tldr: She can’t just do this, there are many conditions which are under your control to prevent this.
I will edit as I see siren complaints. Hope this helps someone. Sorry about the tone.